Files
undead-universal-patch-il2cpp/Core/Content/CustomRecNet/CustomEmotes/RecNetEmotes.cs

51 lines
1.4 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using System.Collections.Concurrent;
using Mapster;
using System;
using System.Linq;
using BestHTTP;
namespace undead_universal_patch_il2cpp.Core.Content.CustomRecNet.CustomEmotes;
public class EmoteConfigDTO
{
public string UniqueName { get; set; }
public string NewText { get; set; }
public string RoomChatText { get; set; }
public string FacialExpression { get; set; }
public bool ForceEmoteBubble { get; set; }
public bool OnlyBroadcastToTeam { get; set; }
}
public class CustomEmotes : MonoBehaviour
{
public void Start()
{
RecNetInteractions.postLocalAccountActions.Add(DownloadCustomEmotes);
}
void Patch(HTTPResponse _res, List<EmoteConfigDTO> emotes)
{
UniversalPatchPlugin.Log.LogInfo("Setting new emotes");
var internalEmotes = RecRoom.AGUI.Expresso.ContextualEmotesSettings.ConfigAsset.Emotes.ToList();
foreach (var emote in emotes)
{
var internalEmote = internalEmotes.Find(match => match.emoteUniqueName == emote.UniqueName);
if (internalEmote != null)
{
emote.Adapt(internalEmote);
}
}
Util.ConditionalDebug($"{emotes.Count} new emote configurations");
}
void DownloadCustomEmotes()
{
RecNetInteractions.SendRequest<List<EmoteConfigDTO>>(HTTPMethods.Get, RecNet.Service.API, "/api/undead/v1/emotes", Patch);
}
}