# Undead Universal Patch Non-EAC, IL2CPP build patcher for Rec Room (Dec 2018\*-*Apr 3 2020) **Currently only supports non-obfuscated builds** Part two of two universal patches. The Mono patch is available at https://git.proxnet.dev/zombieb/undead-universal-patch-mono. ### BepInEx Development Build This patch requires that a certain build of BepInEx be used from their GitHub, available at https://github.com/BepInEx/BepInEx/actions/runs/9522461593. **When submitting issues**, please submit your BepInEx log file with all log levels enabled. You can do this by setting `Logging.Disk.LogLevels` in `BepInEx.cfg` to `All`. ### Patch IDs Currently a work-in-progress and is not implemented * `removeInkLimit`: 'Remove' the limit of resources that can be used in a single room ### Compiling Unlike the Mono patch, some assemblies must be referenced. Run BepInEx interop on your build and add the following assemblies to new folder `.\AssemblyReferences\` in this project directory: * `BepInEx/interop/Il2Cppmscorlib.dll` * `BepInEx/interop/Il2CppSystem.dll` * (from [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)) `cpp2il_out/UnityEngine.CoreModule.dll` * (from [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)) `cpp2il_out/Assembly-CSharp.dll` * (from [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)) `cpp2il_out/RecRoom.Datastructures.Runtime`