using System; using System.Collections.Generic; using System.Linq; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Mapster; using undead_universal_patch_il2cpp.Core.Config; using undead_universal_patch_il2cpp.Core.Content.CustomRecNet.CustomEmotes; using undead_universal_patch_il2cpp.Core.Content.CustomRecNet.CustomPhoton; using undead_universal_patch_il2cpp.Core.Content.UndeadGameManager; using undead_universal_patch_il2cpp.Patches.Video; using UnityEngine; namespace undead_universal_patch_il2cpp.Core; public class Initialization { public static void Initialize() { AddMapsterGlobalTypeConfigs(); FetchConfigurations(); AttachGameObjects(); try { UniversalPatchPlugin.Instance.HarmonyInstance.PatchAll(); } catch (Exception ex) { UniversalPatchPlugin.Log.LogError($"--------> PATCH ERROR! Please report this in the gitea repo!\n{ex}"); } if (GenericConfig.PatchDebug.Value) { UniversalPatchPlugin.Log.LogInfo("PATCH LIST START ========================="); foreach (var method in UniversalPatchPlugin.Instance.HarmonyInstance.GetPatchedMethods()) UniversalPatchPlugin.Log.LogInfo($"- {method.ToString()}"); UniversalPatchPlugin.Log.LogInfo("PATCH LIST END ========================="); } try { CacheChangePatchConfigs(); } catch (Exception ex) { UniversalPatchPlugin.Log.LogError($"Could not load change patches: {ex}"); } } private static void CacheChangePatchConfigs() { if (GameManagerConfig.AnyGameFreeSpawn.Value) GameFreeSpawns.config.Get(); if (GameManagerConfig.StaticGameConfig.Value) GameConfigurator.config.Get(); VideoTamperPatch.config.Get(); } private static void AttachGameObjects() { UniversalPatchPlugin.Log.LogInfo("Attaching game objects"); if (ServerPatchesConfig.CustomEmotes.Value) UniversalPatchPlugin.Instance.AddComponent(); UniversalPatchPlugin.Instance.AddComponent(); } private static void FetchConfigurations() { GenericConfig.PatchDebug = UniversalPatchPlugin.Instance.Config.Bind("Generic", "PatchDebug", GenericConfigDefaults.PatchDebug, "Enable logging messages sent by patches for debugging. Usually not needed. Enable when submitting issues or bug reports."); GenericConfig.LogAllRequests = UniversalPatchPlugin.Instance.Config.Bind("Generic", "LogAllRequests", GenericConfigDefaults.LogAllRequests, "Log all BestHTTP requests sent by the game."); GenericConfig.VerboseRequestLogs = UniversalPatchPlugin.Instance.Config.Bind("Generic", "VerboseRequestLogs", GenericConfigDefaults.VerboseRequestLogs, "Add additional request information to BestHTTPProxy logs. Requires LogAllRequest to be enabled."); PatchConfig.CertificatePatch = UniversalPatchPlugin.Instance.Config.Bind("Generic", "CertificatePatch", PatchConfigDefaults.CertificatePatch, "The game expects a certain certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate."); PatchConfig.HilePatch = UniversalPatchPlugin.Instance.Config.Bind("Generic", "HilePatch", PatchConfigDefaults.HilePatch, "The game will close after a short period of time if BepInEx is found. Enable to stop this from happening." + "\nThis will also enable the AGRoomRuntimeConfig patch. See the README for more info."); PatchConfig.SignalRHandshakeFix = UniversalPatchPlugin.Instance.Config.Bind("Generic", "SignalRHandshakeFix", PatchConfigDefaults.SignalRHandshakeFix, "Replace apostrophes with quotes in the initial SignalR handshake."); PatchConfig.ImageSignaturePatch = UniversalPatchPlugin.Instance.Config.Bind("Generic", "ImageSignaturePatch", PatchConfigDefaults.ImageSignaturePatch, "When enabled, all image signatures will be valid." + "\nWorks only if the server appends a properly formatted signature header (signature does not need to be valid)"); PatchConfig.RegistrationPatch = UniversalPatchPlugin.Instance.Config.Bind("Generic", "RegistrationPatch", PatchConfigDefaults.RegistrationPatch, "Always disable the registration prompt."); PatchConfig.AFKPatch = UniversalPatchPlugin.Instance.Config.Bind("Generic", "AFKPatch", PatchConfigDefaults.AFKPatch, "Always present patch. Never get kicked to dorm for being AFK."); ServerPatchesConfig.CustomEmotes = UniversalPatchPlugin.Instance.Config.Bind("ServerPatches", "CustomEmotes", ServerPatchesConfigDefaults.CustomEmotes, "Modify the game's emote text with a configuration from the server."); ServerPatchesConfig.CustomPhoton = UniversalPatchPlugin.Instance.Config.Bind("ServerPatches", "CustomPhoton", ServerPatchesConfigDefaults.CustomPhoton, "Patch Photon ServerSettings values with a configuration from the server." + "\nWhen the server fails to provide a valid configuration, values from the local config will be used." + "\nPhoton.PatchPhotonIds must be enabled for this fallback to work."); GameManagerConfig.AnyGameFreeSpawn = UniversalPatchPlugin.Instance.Config.Bind("GameManagerConfig", "AnyGameFreeSpawn", GameManagerConfigDefaults.AnyGameFreeSpawn, $"Use patches from '{GameFreeSpawns.config.path}' to spawn in any valid player spawnpoint in specified games. See README.md"); GameManagerConfig.StaticGameConfig = UniversalPatchPlugin.Instance.Config.Bind("GameManagerConfig", "StaticGameConfig", GameManagerConfigDefaults.StaticGameConfig, $"Use patches from '{GameConfigurator.config.path}' to set new configurations for built-in games. See README.md"); PhotonConfig.PatchPhotonIds = UniversalPatchPlugin.Instance.Config.Bind("Photon", "PatchPhotonIds", PhotonConfigDefaults.PatchPhotonIds, "Patch Photon configuration."); PhotonConfig.PunLogging = UniversalPatchPlugin.Instance.Config.Bind("Photon", "PunLogging", PhotonConfigDefaults.PunLogging, "Enable all PUN/Voice logging (useful for server debugging)"); PhotonConfig.SelfHosted = UniversalPatchPlugin.Instance.Config.Bind("Photon", "IsSelfHosted", PhotonConfigDefaults.SelfHosted, "When enabled, use a self-hosted ('OnPremises' or 'PhotonSocketServer') Photon server." + "\nWhen disabled, AppID and VoiceAppID are sent to Photon Cloud and a cloud masterserver is used."); PhotonConfig.AppID = UniversalPatchPlugin.Instance.Config.Bind("Photon", "AppID", PhotonConfigDefaults.AppID, "The new target (PUN) App ID from the Photon dashboard." + "\nWhen self-hosting, this should be the name of your Photon application (usually 'Master' without quotes)"); PhotonConfig.VoiceAppID = UniversalPatchPlugin.Instance.Config.Bind("Photon", "VoiceAppID", PhotonConfigDefaults.VoiceAppID, "The new target Voice App ID from the Photon dashboard." + "\nWhen self-hosting, this should be the same as AppID."); PhotonConfig.ServerAddress = UniversalPatchPlugin.Instance.Config.Bind("Photon", "ServerAddress", PhotonConfigDefaults.ServerAddress, "Address of the Photon Master server (ignored if using cloud)"); PhotonConfig.ServerPort = UniversalPatchPlugin.Instance.Config.Bind("Photon", "ServerPort", PhotonConfigDefaults.ServerPort, "Photon Master server port (ignored if using cloud)." + "\nYou can set this port to the matching protocol port from the server, e.g. 5055 for UDP, 9091 for WebSockets"); PhotonConfig.ConnectionProtocol = UniversalPatchPlugin.Instance.Config.Bind("Photon", "ConnectionProtocol", PhotonConfigDefaults.ConnectionProtocol, "Connection protocol to use when connecting to the Photon servers (ignored if using cloud)." + "\n0: UDP, 1: TCP;" + "\nWebSockets are not supported by Photon in this build. TCP is experimental and may cause instability/crashes."); NameserverConfig.Rewrite = UniversalPatchPlugin.Instance.Config.Bind("Nameserver", "Rewrite", NameserverConfigDefaults.Rewrite, "Enable/disable rewriting the URL for nameserver requests."); NameserverConfig.NewUrl = UniversalPatchPlugin.Instance.Config.Bind("Nameserver", "NewUrl", NameserverConfigDefaults.NewUrl, "The new full URL to use when sending a nameserver request."); } private static void AddMapsterGlobalTypeConfigs() { TypeAdapterConfig.GlobalSettings .ForType, Il2CppStructArray>() .MapWith(src => new Il2CppStructArray(src.Select(x => x.Adapt()).ToArray())); TypeAdapterConfig.GlobalSettings .ForType, Il2CppReferenceArray>() .MapWith(src => new Il2CppReferenceArray(src.Select(x => x.Adapt()).ToArray())); TypeAdapterConfig.GlobalSettings .ForType() .Map(dest => dest.emoteUniqueName, source => source.UniqueName) .Map(dest => dest.emoteText, source => source.NewText) .Map(dest => dest.emoteRoomChatText, source => source.RoomChatText) .Map(dest => dest.facialExpression, source => source.FacialExpression) .Map(dest => dest.forceEmoteBubble, source => source.ForceEmoteBubble) .Map(dest => dest.onlyBroadcastToTeam, source => source.OnlyBroadcastToTeam); } }