using System.Collections.Generic; namespace undead_universal_patch_il2cpp.Core.UndeadGameManager; public class TeamConfiguration { public int Size { get; set; } } public class GameConfiguration { public string GameName { get; set; } public List TeamConfigurations { get; set; } } public static class TeamConfigurator { static readonly string name = "TeamConfigurator"; public static DediConfig> config = new(name, "[]", null); }