using HarmonyLib; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using undead_universal_patch_il2cpp.Core; using UnityEngine; namespace undead_universal_patch_il2cpp.Patches.Internals { /*[HarmonyPatch] public class LockerroomOOBEFlow { static PatchTypesResult patchResult = Util.PreparePatchTypes( "Event patch for changing marquee text in the reccenter", "LockerroomOOBEFlow", "Start" ); static bool Prepare() => patchResult.Success; static MethodBase TargetMethod() => patchResult.Method; static void Postfix() { } }*/ }