using System; using System.Collections.Generic; using System.Linq; using BepInEx; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using HarmonyLib; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Mapster; using undead_universal_patch_il2cpp.Core; using undead_universal_patch_il2cpp.Core.AssetChanges; using undead_universal_patch_il2cpp.Core.UndeadGameManager; namespace undead_universal_patch_il2cpp; [BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "1.4.1")] public class Plugin : BasePlugin { public static new readonly ManualLogSource Log = Logger.CreateLogSource("UUPatch"); static Harmony _hi = new("dev.proxnet.recroom.universalpatch.noneac.il2cpp"); public override bool Unload() { Log.LogInfo("Destroying."); _hi.UnpatchSelf(); return true; } public override void Load() { Util.LocalInstanceGuid = Guid.NewGuid().ToString(); Log.LogInfo("It's time to Room some Rec and chew bubble gum..... and I'm all out of gum"); GenericConfig.PatchDebug = Config.Bind("Generic", "PatchDebug", GenericConfigDefaults.PatchDebug, "Enable logging messages sent by patches for debugging. Usually not needed. Enable when submitting issues or bug reports."); GenericConfig.LogAllRequests = Config.Bind("Generic", "LogAllRequests", GenericConfigDefaults.LogAllRequests, "Log all BestHTTP requests sent by the game."); GenericConfig.CertificatePatch = Config.Bind("Generic", "CertificatePatch", GenericConfigDefaults.CertificatePatch, "The game expects a certain certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate."); GenericConfig.HilePatch = Config.Bind("Generic", "HilePatch", GenericConfigDefaults.HilePatch, "The game will close after a short period of time if BepInEx is found. Enable to stop this from happening." + "This will also enable the AGRoomRuntimeConfig patch. See the README for more info."); GenericConfig.SignalRHandshakeFix = Config.Bind("Generic", "SignalRHandshakeFix", GenericConfigDefaults.SignalRHandshakeFix, "Replace apostrophes with quotes in the initial SignalR handshake."); GenericConfig.ImageSignaturePatch = Config.Bind("Generic", "ImageSignaturePatch", GenericConfigDefaults.ImageSignaturePatch, "When enabled, all image signatures will be valid." + "\nWorks only if the server appends a properly formatted signature header (signature does not need to be valid)"); GenericConfig.RegistrationPatch = Config.Bind("Generic", "RegistrationPatch", GenericConfigDefaults.RegistrationPatch, "Always disable the registration prompt."); AssetChangesConfig.AGRoomChanges = Config.Bind("AssetChangesConfig", "AGRoomChanges", AssetChangesConfigDefaults.AGRoomChanges, $"Use patches from '{AGRoomChanges.config.path}' to change the properties of internal AGRooms. See README.md"); GameManagerConfig.AnyGameFreeSpawn = Config.Bind("GameManagerConfig", "AnyGameFreeSpawn", GameManagerConfigDefaults.AnyGameFreeSpawn, $"Use patches from '{GameFreeSpawns.config.path}' to spawn in any valid player spawnpoint in specified games. See README.md"); GameManagerConfig.StaticGameConfig = Config.Bind("GameManagerConfig", "StaticGameConfig", GameManagerConfigDefaults.StaticGameConfig, $"Use patches from '{GameConfigurator.config.path}' to set new configurations for built-in games. See README.md"); PhotonConfig.PatchPhotonIds = Config.Bind("Photon", "PatchPhotonIds", PhotonConfigDefaults.PatchPhotonIds, "Patch Photon configuration."); PhotonConfig.PunLogging = Config.Bind("Photon", "PunLogging", PhotonConfigDefaults.PunLogging, "Enable all logging sent by Photon/PUN/Voice (useful for server debugging)"); PhotonConfig.SelfHosted = Config.Bind("Photon", "IsSelfHosted", PhotonConfigDefaults.SelfHosted, "When enabled, use a self-hosted 'OnPremises' PhotonSocketServer. (EXPERIMENTAL)" + "\nWhen disabled, AppID and VoiceAppID are sent to Photon Cloud and a cloud masterserver is used."); PhotonConfig.AppID = Config.Bind("Photon", "AppID", PhotonConfigDefaults.AppID, "The new target (PUN) App ID from the Photon dashboard." + "\nWhen self-hosting, this should be the name of your application (either 'Master' or 'Game')"); PhotonConfig.VoiceAppID = Config.Bind("Photon", "VoiceAppID", PhotonConfigDefaults.VoiceAppID, "The new target Voice App ID from the Photon dashboard." + "\nWhen self-hosting, this value is ignored, since Photon voice in Rec Room is based on PUN."); PhotonConfig.ServerAddress = Config.Bind("Photon", "ServerAddress", PhotonConfigDefaults.ServerAddress, "Address of the Photon master server (ignored if not using self-hosted)"); PhotonConfig.ServerPort = Config.Bind("Photon", "ServerPort", PhotonConfigDefaults.ServerPort, "Photon master server UDP port (ignored if not using self-hosted)"); NameserverConfig.Rewrite = Config.Bind("Nameserver", "Rewrite", NameserverConfigDefaults.Rewrite, "Enable/disable rewriting the URL for nameserver requests."); NameserverConfig.NewUrl = Config.Bind("Nameserver", "NewUrl", NameserverConfigDefaults.NewUrl, "The new full URL to use when sending a nameserver request."); GalvanicConfig.Enabled = Config.Bind("GalvanicCorrosion", "Enabled", GalvanicConfigDefaults.Enabled, "Use Galvanic Corrosion features. Authenticates with a GC server." + "\nThe host and protocol in Nameserver.NewUrl will be used for the server's base URL." + "\nDo not enable if you either don't know what this does."); GalvanicConfig.RegenerateKeypair = Config.Bind("GalvanicCorrosion", "RegenerateKeypair", GalvanicConfigDefaults.RegenerateKeypair, "Regenerate the keypair upon startup. DO NOT ENABLE IF YOU WANT TO KEEP YOUR ACCOUNT."); GalvanicConfig.Export = Config.Bind("GalvanicCorrosion", "Export", GalvanicConfigDefaults.Export, "Export the keypair to a plaintext file in the game directory. Set to 'IWantToExportMyKeys' to enable." + "\n**DO NOT ENABLE IF YOU DO NOT KNOW WHAT THIS DOES.**" + "\n**DO NOT ENABLE THIS IF SOMEONE UNTRUSTWORTHY TOLD YOU TO.**" + "\n**THESE KEYS CONTAIN THE CREDENTIALS THAT GRANT ACCESS TO YOUR ACCOUNTS.**"); GalvanicConfig.Import = Config.Bind("GalvanicCorrosion", "Import", GalvanicConfigDefaults.Import, "Import the Galvanic Authentication keys from a file." + "\nBe sure to not enable this at the same time as `Export`, as that will cause the keys to" + "\nbe unnecessarily written and read to and from the disk."); _hi.PatchAll(); if (GalvanicConfig.Enabled.Value && GalvanicConfig.RegenerateKeypair.Value) { Log.LogInfo("Regenerating keypair"); GalvanicAuth.PrepareKeys(); } if (GalvanicConfig.Enabled.Value && GalvanicConfig.Export.Value == "IWantToExportMyKeys") GalvanicAuth.Export(); if (GalvanicConfig.Enabled.Value && GalvanicConfig.Import.Value) GalvanicAuth.Import(); if (GalvanicConfig.Enabled.Value) GalvanicWebAuth.GetToken(); Log.LogInfo("PATCH LIST START ========================="); foreach (var method in _hi.GetPatchedMethods()) Log.LogInfo($"- {method.ToString()}"); Log.LogInfo("PATCH LIST END ========================="); Log.LogInfo("Undead Universal IL2CPP Patch for Rec Room by @zombieb; loaded."); try { CacheChangePatchConfigs(); } catch (Exception ex) { Log.LogError($"Could not load change patches: {ex}"); } TypeAdapterConfig.GlobalSettings .ForType, Il2CppStructArray>() .MapWith(src => new Il2CppStructArray(src.Select(x => x.Adapt()).ToArray())); TypeAdapterConfig.GlobalSettings .ForType, Il2CppReferenceArray>() .MapWith(src => new Il2CppReferenceArray(src.Select(x => x.Adapt()).ToArray())); } private static void CacheChangePatchConfigs() { if (AssetChangesConfig.AGRoomChanges.Value) AGRoomChanges.config.Get(); if (GameManagerConfig.AnyGameFreeSpawn.Value) GameFreeSpawns.config.Get(); if (GameManagerConfig.StaticGameConfig.Value) GameConfigurator.config.Get(); } }