using HarmonyLib; using System; using System.Reflection; using UnityEngine; namespace undead_universal_patch_il2cpp.Patches { [HarmonyPatch] public static class HilePatch { public static void Patch() { Plugin.Log.LogInfo("Attempting hile patch"); HileManager man = GameObject.Find("/GameRoot/Startup/Core Systems/[CheatManager]").GetComponent(); string[] asdf = [ "GameAssembly.dll", "UnityPlayer.dll", "WinPixEventRuntime.dll", "steam_api64.dll", "steam_api.dll", "d3d11.dll", "d3d9.dll", "d3d8.dll", "ddraw.dll", "dxgi.dll", "winhttp.dll" ]; man.KnownDlls = asdf; Plugin.Log.LogInfo("Hile patch successful."); } static string TargetTypeName = "BootSequence"; static string TargetMethodName = "set_CurrentState"; static string Description = "Add BepInEx to allowed DLLs"; static Type targetType = AccessTools.TypeByName(TargetTypeName); static MethodInfo targetMethod = AccessTools.Method(targetType, TargetMethodName); static bool Prepare() { if (targetMethod == null) { Plugin.Log.LogWarning($"'{Description}' disabled. The type for this patch was not found."); return false; } Plugin.Log.LogInfo($"'{Description}' succeeded validation."); return true; } static MethodBase TargetMethod() { return targetMethod; } static void Prefix(ref BootSequence __instance) { if (GenericConfig.HilePatch.Value && __instance.CurrentState == BootSequence.BootSequenceState.RECNET_CONNECTION) Patch(); } } }