base vs future configurable patches, add amplitude redirect and signalr handshake patches, galvanic corrosion support,

This commit is contained in:
2025-03-22 21:20:04 -04:00
parent 400bd791db
commit e9a241d742
15 changed files with 472 additions and 152 deletions

2
.gitignore vendored
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@@ -361,3 +361,5 @@ MigrationBackup/
# Fody - auto-generated XML schema
FodyWeavers.xsd
AssemblyReferences/

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@@ -34,30 +34,60 @@ namespace undead_universal_patch_il2cpp.Patches
static MethodBase TargetMethod() => targetMethod;
[HarmonyPrefix]
static bool Prefix(ref object request)
static void Prefix(ref object request)
{
PropertyInfo uriProperty = AccessTools.Property(requestType, "Uri");
if (uriProperty == null)
{
Plugin.Log.LogFatal("BestHTTP_Unob failed: uriProperty was null.");
return false;
return;
}
var uriInstance = (Il2CppSystem.Uri)uriProperty.GetValue(request, null);
if (uriInstance == null)
{
Plugin.Log.LogFatal("BestHTTP_Unob failed: uriInstance was null.");
return false;
return;
}
if (GenericConfig.LogAllRequests.Value) Plugin.Log.LogInfo($"BestHTTP_Unob request (Before) URL: {uriInstance.ToString()}");
if (GenericConfig.LogAllRequests.Value) Plugin.Log.LogInfo($"BestHTTP_Unob request b-URL: {uriInstance.ToString()}");
if (!NameserverConfig.Rewrite.Value) return;
Il2CppSystem.Uri newUri = new(uriInstance.ToString().Contains("ns.rec.net") ? NameserverConfig.NewUrl.Value : uriInstance.ToString());
Il2CppSystem.Uri newUri = new(uriInstance.ToString());
if (GenericConfig.LogAllRequests.Value) Plugin.Log.LogInfo($"BestHTTP_Unob request (After) URL: {newUri.ToString()}");
// Request changes below
if (newUri.ToString().Contains("ns.rec.net")) newUri = new Il2CppSystem.Uri(NameserverConfig.NewUrl.Value);
if (newUri.ToString().Contains("api.amplitude"))
{
Il2CppSystem.UriBuilder replaceUri = new(new Il2CppSystem.Uri(NameserverConfig.NewUrl.Value));
replaceUri.Path = "/amplitude";
newUri = replaceUri.Uri;
}
if (GalvanicConfig.Enabled.Value)
{
string[] applyHeader = [
"authservice/cachedlogin/forplatformid",
"accountservice/account/create",
"authservice/connect/token"
];
foreach (string header in applyHeader)
{
if (newUri.PathAndQuery.Contains(header))
{
Type httpRequestType = request.GetType();
MethodInfo addHeaderMethod = httpRequestType.GetMethod("AddHeader");
addHeaderMethod.Invoke(request, ["GalvanicAuth", GalvanicWebAuth.Token]);
break;
}
}
}
if (GenericConfig.LogAllRequests.Value) Plugin.Log.LogInfo($"BestHTTP_Unob request a-URL: {newUri.ToString()}");
uriProperty.SetValue(request, NameserverConfig.Rewrite.Value ? newUri : uriInstance, null);
return true;
}
}
}

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@@ -0,0 +1,21 @@
using HarmonyLib;
using System.Reflection;
namespace undead_universal_patch_il2cpp.Patches
{
[HarmonyPatch]
class GenuinePatch
{
static readonly MethodInfo methodType = AccessTools.Method(AccessTools.TypeByName("Application"), "get_productName");
static bool Prepare()
{
if (methodType == null) return false;
else return true;
}
static MethodBase TargetMethod() => methodType;
static void Prefix(ref string __result)
{
__result = string.Format("{0} (Custom Server)", __result);
}
}
}

34
BasePatches/HilePatch.cs Normal file
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@@ -0,0 +1,34 @@
using System.Collections.Generic;
using System.Reflection;
using HarmonyLib;
using Il2CppSystem;
using UnityEngine;
namespace undead_universal_patch_il2cpp.Patches
{
public static class HilePatch
{
public static void Patch()
{
GameObject cheatManagerObject = GameObject.Find("[CheatManager]");
HileManager hileManager = cheatManagerObject.GetComponent<HileManager>();
PropertyInfo knownDllsProperty = AccessTools.Property(typeof(HileManager), "KnownDlls");
knownDllsProperty.SetValue(hileManager, new Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStringArray([
"GameAssembly.dll",
"UnityPlayer.dll",
"WinPixEventRuntime.dll",
"steam_api64.dll",
"steam_api.dll",
"d3d11.dll",
"d3d9.dll",
"d3d8.dll",
"ddraw.dll",
"dxgi.dll",
"winhttp.dll"
]));
Plugin.Log.LogInfo("Hile patch succeeded.");
}
}
}

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@@ -0,0 +1,61 @@
using HarmonyLib;
using System;
using System.ComponentModel;
using System.Reflection;
namespace undead_universal_patch_il2cpp.Patches
{
[HarmonyPatch]
public class ConnectToRecNetPatchEvent
{
static readonly string TargetTypeName = "RecNet.Core";
static readonly string TargetMethodName = "ConnectToRecNet";
static readonly string Description = "Photon/Hile Patch event method"; // It's convenient. Could patch at a different time. But this part was easy.
static readonly MethodInfo connectMethod = AccessTools.Method(AccessTools.TypeByName(TargetTypeName), TargetMethodName);
static bool Prepare()
{
if (connectMethod == null)
{
Plugin.Log.LogWarning($"'{Description}' disabled. The method for this patch was not found.");
return false;
}
Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
return true;
}
static MethodBase TargetMethod() => connectMethod;
static void Prefix()
{
if (PhotonConfig.PatchPhotonIds.Value) PhotonPatch.Patch();
if (GenericConfig.HilePatch.Value) HilePatch.Patch();
}
}
public class PhotonPatch
{
public static void Patch()
{
Type photonNetworkType = AccessTools.TypeByName("PhotonNetwork");
Type serverSettingsType = AccessTools.TypeByName("ServerSettings");
if (photonNetworkType == null || serverSettingsType == null)
{
Plugin.Log.LogError("Cannot patch Photon: PhotonNetwork or ServerSettings types were not found. Is this build supported?");
return;
}
// The property PhotonServerSettings (which should be a field) didn't appear when I didn't specify `Runtime`. Not sure why. But this works.
PropertyInfo photonServerSettingsProperty = photonNetworkType.GetRuntimeProperty("PhotonServerSettings");
object serverSettings = photonServerSettingsProperty.GetValue(serverSettingsType);
PropertyInfo appIdField = serverSettingsType.GetRuntimeProperty("AppID");
PropertyInfo voiceAppIdField = serverSettingsType.GetRuntimeProperty("VoiceAppID");
appIdField.SetValue(serverSettings, PhotonConfig.AppID.Value);
voiceAppIdField.SetValue(serverSettings, PhotonConfig.VoiceAppID.Value);
Plugin.Log.LogInfo("Photon patch succeeded.");
}
}
}

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@@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
namespace undead_universal_patch_il2cpp.Patches
{
[HarmonyPatch]
public class SignalRHandshakeFix
{
public static string TargetTypeName = "JsonProtocol";
public static string TargetMethodName = "WithSeparator";
public static string Description = "SignalR Handshake Fix (quotes vs apostrophes)";
public static Type targetType = AccessTools.TypeByName(TargetTypeName);
public static MethodBase targetMethod = AccessTools.Method(targetType, TargetMethodName);
public static bool Prepare()
{
if (targetType == null)
{
Plugin.Log.LogWarning($"'{Description}' disabled. The type for this patch was not found.");
return false;
}
if (targetMethod == null)
{
Plugin.Log.LogWarning($"'{Description}' disabled. The method for this patch was not found.");
return false;
}
Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
return true;
}
public static MethodBase TargetMethod() => targetMethod;
public static void Prefix(ref string str)
{
if (str.Contains("protocol':"))
{
str = str.Replace("'", "\"");
}
}
}
}

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@@ -1,4 +1,5 @@
using BepInEx.Configuration;
using System;
using BepInEx.Configuration;
namespace undead_universal_patch_il2cpp
{
@@ -7,12 +8,16 @@ namespace undead_universal_patch_il2cpp
public static ConfigEntry<bool> LogAllRequests;
public static ConfigEntry<bool> CertificatePatch;
public static ConfigEntry<bool> HilePatch;
public static ConfigEntry<bool> AmplitudeRedirectPatch;
public static ConfigEntry<bool> SignalRHandshakeFix;
}
public static class GenericConfigDefaults
{
public static bool LogAllRequests = false;
public static bool CertificatePatch = false;
public static bool HilePatch = false;
public static bool AmplitudeRedirectPatch = true;
public static bool SignalRHandshakeFix = true;
}
public static class NameserverConfig
{
@@ -36,4 +41,16 @@ namespace undead_universal_patch_il2cpp
public static string AppID = "replace-me-please";
public static string VoiceAppID = "replace-me-please";
}
public static class GalvanicConfig
{
public static ConfigEntry<bool> Enabled;
public static ConfigEntry<bool> RegenerateKeypair;
}
public static class GalvanicConfigDefaults
{
public static bool Enabled = false;
public static bool RegenerateKeypair = false;
}
}

201
Galvanic.cs Normal file
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@@ -0,0 +1,201 @@
using System;
using System.Net.Http;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
using System.Text.Json;
// this entire file could be better
namespace undead_universal_patch_il2cpp
{
public class GalvanicAuth
{
public static void PrepareKeys()
{
PlayerPrefs.DeleteKey("GalvanicPublicKey");
PlayerPrefs.DeleteKey("GalvanicPrivateKey");
using (ECDsa ecdsa = ECDsa.Create(ECCurve.NamedCurves.nistP256))
{
byte[] publicKeyBytes = ecdsa.ExportSubjectPublicKeyInfo();
string publicKeyBase64 = Convert.ToBase64String(publicKeyBytes);
byte[] privateKeyBytes = ecdsa.ExportPkcs8PrivateKey();
string privateKeyBase64 = Convert.ToBase64String(privateKeyBytes);
PlayerPrefs.SetString("GalvanicPublicKey", publicKeyBase64);
PlayerPrefs.SetString("GalvanicPrivateKey", privateKeyBase64);
PlayerPrefs.Save();
Plugin.Log.LogInfo("Created new keypair for Galvanic authentication.");
}
}
public static string GetPubKey()
{
string publicKey = PlayerPrefs.GetString("GalvanicPublicKey", null);
if (string.IsNullOrEmpty(publicKey))
{
Plugin.Log.LogInfo("No keypair found, generating new.");
PrepareKeys();
return GetPubKey();
} else return publicKey;
}
private static ECDsa GetPrivKey()
{
string privateKey = PlayerPrefs.GetString("GalvanicPrivateKey", null);
if (string.IsNullOrEmpty(privateKey))
{
Plugin.Log.LogInfo("No keypair found, generating new.");
PrepareKeys();
return GetPrivKey();
}
byte[] privKeyBytes = Convert.FromBase64String(privateKey);
ECDsa crypt = ECDsa.Create();
crypt.ImportPkcs8PrivateKey(privKeyBytes, out _);
return crypt;
}
public static string SignPayload(string message)
{
using (ECDsa ecdsa = GetPrivKey())
{
if (ecdsa == null) return null;
byte[] payloadBytes = Encoding.UTF8.GetBytes(message);
byte[] signature = ecdsa.SignData(payloadBytes, HashAlgorithmName.SHA256);
return Convert.ToBase64String(signature);
}
}
public static ServerInfoRes GetServerInfo()
{
UriBuilder nameserver = new(NameserverConfig.NewUrl.Value);
nameserver.Path = "/info";
nameserver.Query = "";
using HttpClient client = new();
var response = client.GetAsync(nameserver.ToString()).Result;
if (!response.IsSuccessStatusCode) return null;
var str = response.Content.ReadAsStringAsync().Result;
var res = JsonSerializer.Deserialize<ServerInfoRes>(str);
GalvanicCorrosion.Name = res.name;
GalvanicCorrosion.Id = res.id;
GalvanicCorrosion.Motd = res.motd;
GalvanicCorrosion.Patches = res.patches;
return res;
}
}
public static class GalvanicCorrosion
{
public static string Name { get; set; } = "Galvanic Corrosion";
public static string Id { get; set; } = "galvanic-corrosion-default";
public static string Motd { get; set; } = "A Galvanic Corrosion server.";
public static string[] Patches { get; set; } = [];
}
public static class GalvanicWebAuth
{
public static string Token { get; private set; } = null;
public static void GetToken()
{
string url = NameserverConfig.NewUrl.Value;
UriBuilder uri = new(url);
uri.Path = "/user/auth";
uri.Query = "";
var info = GalvanicAuth.GetServerInfo();
Plugin.Log.LogInfo($"Sending authentication request to server ID '{info.id}'");
UserAuthPayload payload = new UserAuthPayload
{
timestamp = ((DateTimeOffset)DateTime.Now).ToUnixTimeSeconds(),
nonce = Guid.NewGuid().ToString(),
server_id = info.id,
};
UserAuthRequest request = new UserAuthRequest
{
message = payload,
signature = GalvanicAuth.SignPayload($"{JsonSerializer.Serialize(payload)}"),
client_id = UniqueID.GetUniqueId(),
pubkey = GalvanicAuth.GetPubKey()
};
HttpClient client = new();
HttpResponseMessage res = client.PostAsync(uri.ToString(), new StringContent(JsonSerializer.Serialize(request,
new JsonSerializerOptions {
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
Encoder = System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping
}),
Encoding.UTF8,
"application/json")).Result;
if (!res.IsSuccessStatusCode)
{
Plugin.Log.LogError("The GalvanicWeb auth response was not successful.");
return;
}
string str = res.Content.ReadAsStringAsync().Result;
TokenRes token = JsonSerializer.Deserialize<TokenRes>(str);
Token = token.token;
}
}
public static class UniqueID
{
public static string GetUniqueId()
{
if (!PlayerPrefs.HasKey("UniqueId")) SaveUniqueId(GenerateUniqueId());
return PlayerPrefs.GetString("UniqueId");
}
public static void SaveUniqueId(string id)
{
PlayerPrefs.SetString("UniqueId", id);
PlayerPrefs.Save();
}
public static string GenerateUniqueId()
{
byte[] buffer = new byte[128];
new System.Random().NextBytes(buffer);
return System.Convert.ToBase64String(buffer).Substring(0, 128);
// god help me
}
}
public class ServerInfoRes
{
public string name { get; set; }
public string id { get; set; }
public string motd { get; set; }
public string[] patches { get; set; }
}
class TokenRes
{
public string token { get; set; }
}
class UserAuthPayload
{
public long timestamp { get; set; }
public string nonce { get; set; }
public string server_id { get; set; }
}
class UserAuthRequest
{
public string client_id { get; set; }
public UserAuthPayload message { get; set; }
public string signature { get; set; }
public string pubkey { get; set; }
}
}

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@@ -1,63 +0,0 @@
using HarmonyLib;
using System;
using System.Reflection;
using UnityEngine;
namespace undead_universal_patch_il2cpp.Patches
{
[HarmonyPatch]
public static class HilePatch
{
public static void Patch()
{
Plugin.Log.LogInfo("Attempting hile patch");
HileManager man = GameObject.Find("/GameRoot/Startup/Core Systems/[CheatManager]").GetComponent<HileManager>();
string[] asdf = [
"GameAssembly.dll",
"UnityPlayer.dll",
"WinPixEventRuntime.dll",
"steam_api64.dll",
"steam_api.dll",
"d3d11.dll",
"d3d9.dll",
"d3d8.dll",
"ddraw.dll",
"dxgi.dll",
"winhttp.dll"
];
man.KnownDlls = asdf;
Plugin.Log.LogInfo("Hile patch successful.");
}
static string TargetTypeName = "BootSequence";
static string TargetMethodName = "set_CurrentState";
static string Description = "Add BepInEx to allowed DLLs";
static Type targetType = AccessTools.TypeByName(TargetTypeName);
static MethodInfo targetMethod = AccessTools.Method(targetType, TargetMethodName);
static bool Prepare()
{
if (targetMethod == null)
{
Plugin.Log.LogWarning($"'{Description}' disabled. The type for this patch was not found.");
return false;
}
Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
return true;
}
static MethodBase TargetMethod()
{
return targetMethod;
}
static void Prefix(ref BootSequence __instance)
{
if (GenericConfig.HilePatch.Value && __instance.CurrentState == BootSequence.BootSequenceState.RECNET_CONNECTION) Patch();
}
}
}

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@@ -1,50 +0,0 @@
using HarmonyLib;
using Il2CppInterop.Runtime;
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
namespace undead_universal_patch_il2cpp.Patches
{
[HarmonyPatch]
public class PhotonPatchEvent
{
static readonly string TargetTypeName = "RecNet.Core";
static readonly string TargetMethodName = "ConnectToRecNet";
static readonly string Description = "Photon Patch event method";
static readonly MethodInfo connectMethod = AccessTools.Method(AccessTools.TypeByName(TargetTypeName), TargetMethodName);
static bool Prepare()
{
if (connectMethod == null)
{
Plugin.Log.LogWarning($"'{Description}' disabled. The type for this patch was not found.");
return false;
}
Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
return true;
}
static MethodBase TargetMethod() => connectMethod;
static void Prefix()
{
if (PhotonConfig.PatchPhotonIds.Value) Photon.Patch();
}
}
public class Photon
{
public static void Patch()
{
/*
Normally, I would be using reflection and AccessTools to create a new instance of ServerSettings and set the value of PhotonNetwork.PhotonServerSettings,
but since it was difficult and confusing with IL2CPP, I ended up just using explicit references.. every targeted game build *should* have these types anyway.
Now I'm wondering if the patch runs faster when using explicit references rather than reflection
*/
PhotonNetwork.PhotonServerSettings.AppID = PhotonConfig.AppID.Value;
PhotonNetwork.PhotonServerSettings.VoiceAppID = PhotonConfig.VoiceAppID.Value;
}
}
}

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@@ -1,15 +0,0 @@
using ExitGames.Client.Photon;
using HarmonyLib;
using System;
namespace undead_universal_patch_il2cpp.Patches
{
[HarmonyPatch(typeof(PhotonNetwork), nameof(PhotonNetwork.ConnectUsingSettings))]
public class RealPhotonPatchEvent
{
public static void Prefix()
{
Photon.Patch();
}
}
}

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@@ -1,14 +1,16 @@
using BepInEx;
using System;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppSystem.Reflection;
namespace undead_universal_patch_il2cpp;
[BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "1.0.0")]
public class Plugin : BasePlugin
{
public static new readonly ManualLogSource Log = BepInEx.Logging.Logger.CreateLogSource("UUPatch");
public static new readonly ManualLogSource Log = Logger.CreateLogSource("UUPatch");
public static Harmony _hi = new("dev.proxnet.recroom.universalpatch.noneac.il2cpp");
@@ -24,9 +26,13 @@ public class Plugin : BasePlugin
GenericConfig.LogAllRequests = Config.Bind("Generic", "LogAllRequests", GenericConfigDefaults.LogAllRequests,
"Log all HTTP requests sent by the game.");
GenericConfig.CertificatePatch = Config.Bind("Generic", "CertificatePatch", GenericConfigDefaults.CertificatePatch,
"The game expects a certain SSL certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate.");
"The game expects a certain certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate.");
GenericConfig.HilePatch = Config.Bind("Generic", "HilePatch", GenericConfigDefaults.HilePatch,
"The game will send v1/hile and login+shutdown if winhttp.dll is found. Enable this to add winhttp.dll to the list of allowed DLLs.");
"The game will close after a short period of time if BepInEx is found. Enable to stop this from happening.");
GenericConfig.AmplitudeRedirectPatch = Config.Bind("Generic", "AmplitudeRedirectPatch", GenericConfigDefaults.AmplitudeRedirectPatch,
"Redirect all Amplitude API requests to the nameserver on '/amplitude'.");
GenericConfig.SignalRHandshakeFix = Config.Bind("Generic", "SignalRHandshakeFix", GenericConfigDefaults.SignalRHandshakeFix,
"Replace apostrophes with quotes in the initial SignalR handshake.");
PhotonConfig.PatchPhotonIds = Config.Bind("Photon", "PatchPhotonIds", PhotonConfigDefaults.PatchPhotonIds,
"Enable/disable changing the target IDs in PhotonServerSettings." +
"\nCustom server settings are not yet supported.");
@@ -38,7 +44,19 @@ public class Plugin : BasePlugin
"Enable/disable rewriting the URL for nameserver requests.");
NameserverConfig.NewUrl = Config.Bind("Nameserver", "NewUrl", NameserverConfigDefaults.NewUrl,
"The new full URL to use when sending a nameserver request.");
GalvanicConfig.Enabled = Config.Bind("GalvanicCorrosion", "Enabled", GalvanicConfigDefaults.Enabled,
"Use Galvanic Corrosion features. Authenticates with a GC server." +
"\nThe host and protocol in Nameserver.NewUrl will be used for the server's base URL." +
"\nDo not enable if you either don't know what this does.");
GalvanicConfig.RegenerateKeypair = Config.Bind("GalvanicCorrosion", "RegenerateKeypair", GalvanicConfigDefaults.RegenerateKeypair,
"Regenerate the keypair upon startup. DO NOT ENABLE IF YOU WANT TO KEEP YOUR ACCOUNT.");
_hi.PatchAll();
if (GalvanicConfig.RegenerateKeypair.Value)
{
Log.LogInfo("Regenerating keypair");
GalvanicAuth.PrepareKeys();
}
if (GalvanicConfig.Enabled.Value) GalvanicWebAuth.GetToken();
}
}

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@@ -1,5 +1,7 @@
# Undead Universal Patch
Non-EAC, IL2CPP build patcher for Rec Room (Dec 2018\*-*Apr 2020)
Non-EAC, IL2CPP build patcher for Rec Room (Dec 2018\*-*Apr 3 2020)
**Currently only supports non-obfuscated builds**
Part two of two universal patches. The Mono patch is available at https://git.proxnet.dev/zombieb/undead-universal-patch-mono.
@@ -7,3 +9,15 @@ Part two of two universal patches. The Mono patch is available at https://git.pr
This patch requires that a certain build of BepInEx be used from their GitHub, available at https://github.com/BepInEx/BepInEx/actions/runs/9522461593.
**When submitting issues**, please submit your BepInEx log file with all log levels enabled. You can do this by setting `Logging.Disk.LogLevels` in `BepInEx.cfg` to `All`.
### Patch IDs
* `removeInkLimit`: 'Remove' the limit of resources that can be used in a single room
### Compiling
Unlike the Mono patch, some assemblies must be referenced.
Run BepInEx interop on your build and add the following assemblies to new folder `.\AssemblyReferences\` in this project directory:
* `BepInEx/interop/Il2Cppmscorlib.dll`
* `BepInEx/interop/Il2CppSystem.dll`
* (from [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)) `cpp2il_out/UnityEngine.CoreModule.dll`
* (from [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)) `cpp2il_out/Assembly-CSharp.dll`

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@@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>undead_universal_patch_il2cpp</AssemblyName>
<Description>My first plugin</Description>
<Description>Non-EAC, IL2CPP build patcher for Rec Room (Late 2018*-*April-2020) </Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
@@ -17,24 +17,29 @@
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\Assembly-CSharp.dll</HintPath>
<HintPath>AssemblyReferences\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
<HintPath>AssemblyReferences\Il2Cppmscorlib.dll</HintPath>
<Private>true</Private>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\Il2CppSystem.dll</HintPath>
<HintPath>AssemblyReferences\Il2CppSystem.dll</HintPath>
<Private>true</Private>
</Reference>
<Reference Include="Photon3Unity3D">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\cpp2il_out\Photon3Unity3D.dll</HintPath>
<Reference Include="RecRoom.Datastructures.Runtime">
<HintPath>G:\rr\2019-11-20 (7177272088743827206)\cpp2il_out\RecRoom.Datastructures.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\UnityEngine.CoreModule.dll</HintPath>
<HintPath>AssemblyReferences\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="BasePatches\Configurables\" />
</ItemGroup>
</Project>