forked from zombieb/undead-universal-patch-il2cpp
base vs future configurable patches, add amplitude redirect and signalr handshake patches, galvanic corrosion support,
This commit is contained in:
4
.gitignore
vendored
4
.gitignore
vendored
@@ -360,4 +360,6 @@ MigrationBackup/
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.ionide/
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.ionide/
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# Fody - auto-generated XML schema
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# Fody - auto-generated XML schema
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FodyWeavers.xsd
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FodyWeavers.xsd
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AssemblyReferences/
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@@ -34,30 +34,60 @@ namespace undead_universal_patch_il2cpp.Patches
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static MethodBase TargetMethod() => targetMethod;
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static MethodBase TargetMethod() => targetMethod;
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||||||
[HarmonyPrefix]
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[HarmonyPrefix]
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||||||
static bool Prefix(ref object request)
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static void Prefix(ref object request)
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{
|
{
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||||||
PropertyInfo uriProperty = AccessTools.Property(requestType, "Uri");
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PropertyInfo uriProperty = AccessTools.Property(requestType, "Uri");
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if (uriProperty == null)
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if (uriProperty == null)
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{
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{
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Plugin.Log.LogFatal("BestHTTP_Unob failed: uriProperty was null.");
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Plugin.Log.LogFatal("BestHTTP_Unob failed: uriProperty was null.");
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return false;
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return;
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}
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}
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var uriInstance = (Il2CppSystem.Uri)uriProperty.GetValue(request, null);
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var uriInstance = (Il2CppSystem.Uri)uriProperty.GetValue(request, null);
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if (uriInstance == null)
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if (uriInstance == null)
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{
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{
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Plugin.Log.LogFatal("BestHTTP_Unob failed: uriInstance was null.");
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Plugin.Log.LogFatal("BestHTTP_Unob failed: uriInstance was null.");
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return false;
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return;
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}
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}
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||||||
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||||||
if (GenericConfig.LogAllRequests.Value) Plugin.Log.LogInfo($"BestHTTP_Unob request (Before) URL: {uriInstance.ToString()}");
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if (GenericConfig.LogAllRequests.Value) Plugin.Log.LogInfo($"BestHTTP_Unob request b-URL: {uriInstance.ToString()}");
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if (!NameserverConfig.Rewrite.Value) return;
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Il2CppSystem.Uri newUri = new(uriInstance.ToString().Contains("ns.rec.net") ? NameserverConfig.NewUrl.Value : uriInstance.ToString());
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Il2CppSystem.Uri newUri = new(uriInstance.ToString());
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if (GenericConfig.LogAllRequests.Value) Plugin.Log.LogInfo($"BestHTTP_Unob request (After) URL: {newUri.ToString()}");
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// Request changes below
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if (newUri.ToString().Contains("ns.rec.net")) newUri = new Il2CppSystem.Uri(NameserverConfig.NewUrl.Value);
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if (newUri.ToString().Contains("api.amplitude"))
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{
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Il2CppSystem.UriBuilder replaceUri = new(new Il2CppSystem.Uri(NameserverConfig.NewUrl.Value));
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replaceUri.Path = "/amplitude";
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newUri = replaceUri.Uri;
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}
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if (GalvanicConfig.Enabled.Value)
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{
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string[] applyHeader = [
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"authservice/cachedlogin/forplatformid",
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"accountservice/account/create",
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"authservice/connect/token"
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];
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foreach (string header in applyHeader)
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{
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if (newUri.PathAndQuery.Contains(header))
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{
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Type httpRequestType = request.GetType();
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MethodInfo addHeaderMethod = httpRequestType.GetMethod("AddHeader");
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addHeaderMethod.Invoke(request, ["GalvanicAuth", GalvanicWebAuth.Token]);
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break;
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}
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}
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}
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if (GenericConfig.LogAllRequests.Value) Plugin.Log.LogInfo($"BestHTTP_Unob request a-URL: {newUri.ToString()}");
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uriProperty.SetValue(request, NameserverConfig.Rewrite.Value ? newUri : uriInstance, null);
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uriProperty.SetValue(request, NameserverConfig.Rewrite.Value ? newUri : uriInstance, null);
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return true;
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}
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}
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}
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}
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}
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}
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21
BasePatches/GenuinePatch.cs
Normal file
21
BasePatches/GenuinePatch.cs
Normal file
@@ -0,0 +1,21 @@
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using HarmonyLib;
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using System.Reflection;
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namespace undead_universal_patch_il2cpp.Patches
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{
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[HarmonyPatch]
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class GenuinePatch
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{
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static readonly MethodInfo methodType = AccessTools.Method(AccessTools.TypeByName("Application"), "get_productName");
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static bool Prepare()
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{
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if (methodType == null) return false;
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else return true;
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|
}
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static MethodBase TargetMethod() => methodType;
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static void Prefix(ref string __result)
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{
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__result = string.Format("{0} (Custom Server)", __result);
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}
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}
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}
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34
BasePatches/HilePatch.cs
Normal file
34
BasePatches/HilePatch.cs
Normal file
@@ -0,0 +1,34 @@
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using System.Collections.Generic;
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using System.Reflection;
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using HarmonyLib;
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using Il2CppSystem;
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using UnityEngine;
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namespace undead_universal_patch_il2cpp.Patches
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{
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public static class HilePatch
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{
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public static void Patch()
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{
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GameObject cheatManagerObject = GameObject.Find("[CheatManager]");
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HileManager hileManager = cheatManagerObject.GetComponent<HileManager>();
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PropertyInfo knownDllsProperty = AccessTools.Property(typeof(HileManager), "KnownDlls");
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knownDllsProperty.SetValue(hileManager, new Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStringArray([
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"GameAssembly.dll",
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"UnityPlayer.dll",
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"WinPixEventRuntime.dll",
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"steam_api64.dll",
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"steam_api.dll",
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"d3d11.dll",
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"d3d9.dll",
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"d3d8.dll",
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"ddraw.dll",
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"dxgi.dll",
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"winhttp.dll"
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]));
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Plugin.Log.LogInfo("Hile patch succeeded.");
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}
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}
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}
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61
BasePatches/PhotonPatch.cs
Normal file
61
BasePatches/PhotonPatch.cs
Normal file
@@ -0,0 +1,61 @@
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using HarmonyLib;
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using System;
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using System.ComponentModel;
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using System.Reflection;
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namespace undead_universal_patch_il2cpp.Patches
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{
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[HarmonyPatch]
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public class ConnectToRecNetPatchEvent
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{
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static readonly string TargetTypeName = "RecNet.Core";
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static readonly string TargetMethodName = "ConnectToRecNet";
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static readonly string Description = "Photon/Hile Patch event method"; // It's convenient. Could patch at a different time. But this part was easy.
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static readonly MethodInfo connectMethod = AccessTools.Method(AccessTools.TypeByName(TargetTypeName), TargetMethodName);
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static bool Prepare()
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|
{
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if (connectMethod == null)
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|
{
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Plugin.Log.LogWarning($"'{Description}' disabled. The method for this patch was not found.");
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return false;
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}
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||||||
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Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
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return true;
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|
}
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static MethodBase TargetMethod() => connectMethod;
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static void Prefix()
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{
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if (PhotonConfig.PatchPhotonIds.Value) PhotonPatch.Patch();
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if (GenericConfig.HilePatch.Value) HilePatch.Patch();
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}
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}
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public class PhotonPatch
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{
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public static void Patch()
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{
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Type photonNetworkType = AccessTools.TypeByName("PhotonNetwork");
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Type serverSettingsType = AccessTools.TypeByName("ServerSettings");
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if (photonNetworkType == null || serverSettingsType == null)
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{
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Plugin.Log.LogError("Cannot patch Photon: PhotonNetwork or ServerSettings types were not found. Is this build supported?");
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return;
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}
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// The property PhotonServerSettings (which should be a field) didn't appear when I didn't specify `Runtime`. Not sure why. But this works.
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PropertyInfo photonServerSettingsProperty = photonNetworkType.GetRuntimeProperty("PhotonServerSettings");
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object serverSettings = photonServerSettingsProperty.GetValue(serverSettingsType);
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PropertyInfo appIdField = serverSettingsType.GetRuntimeProperty("AppID");
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PropertyInfo voiceAppIdField = serverSettingsType.GetRuntimeProperty("VoiceAppID");
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||||||
|
appIdField.SetValue(serverSettings, PhotonConfig.AppID.Value);
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voiceAppIdField.SetValue(serverSettings, PhotonConfig.VoiceAppID.Value);
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||||||
|
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||||||
|
Plugin.Log.LogInfo("Photon patch succeeded.");
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||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
45
BasePatches/SignalRHandshakeFix.cs
Normal file
45
BasePatches/SignalRHandshakeFix.cs
Normal file
@@ -0,0 +1,45 @@
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|||||||
|
using System;
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||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
namespace undead_universal_patch_il2cpp.Patches
|
||||||
|
{
|
||||||
|
[HarmonyPatch]
|
||||||
|
public class SignalRHandshakeFix
|
||||||
|
{
|
||||||
|
public static string TargetTypeName = "JsonProtocol";
|
||||||
|
public static string TargetMethodName = "WithSeparator";
|
||||||
|
public static string Description = "SignalR Handshake Fix (quotes vs apostrophes)";
|
||||||
|
public static Type targetType = AccessTools.TypeByName(TargetTypeName);
|
||||||
|
public static MethodBase targetMethod = AccessTools.Method(targetType, TargetMethodName);
|
||||||
|
|
||||||
|
public static bool Prepare()
|
||||||
|
{
|
||||||
|
if (targetType == null)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogWarning($"'{Description}' disabled. The type for this patch was not found.");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (targetMethod == null)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogWarning($"'{Description}' disabled. The method for this patch was not found.");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
public static MethodBase TargetMethod() => targetMethod;
|
||||||
|
public static void Prefix(ref string str)
|
||||||
|
{
|
||||||
|
if (str.Contains("protocol':"))
|
||||||
|
{
|
||||||
|
str = str.Replace("'", "\"");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
19
Config.cs
19
Config.cs
@@ -1,4 +1,5 @@
|
|||||||
using BepInEx.Configuration;
|
using System;
|
||||||
|
using BepInEx.Configuration;
|
||||||
|
|
||||||
namespace undead_universal_patch_il2cpp
|
namespace undead_universal_patch_il2cpp
|
||||||
{
|
{
|
||||||
@@ -7,12 +8,16 @@ namespace undead_universal_patch_il2cpp
|
|||||||
public static ConfigEntry<bool> LogAllRequests;
|
public static ConfigEntry<bool> LogAllRequests;
|
||||||
public static ConfigEntry<bool> CertificatePatch;
|
public static ConfigEntry<bool> CertificatePatch;
|
||||||
public static ConfigEntry<bool> HilePatch;
|
public static ConfigEntry<bool> HilePatch;
|
||||||
|
public static ConfigEntry<bool> AmplitudeRedirectPatch;
|
||||||
|
public static ConfigEntry<bool> SignalRHandshakeFix;
|
||||||
}
|
}
|
||||||
public static class GenericConfigDefaults
|
public static class GenericConfigDefaults
|
||||||
{
|
{
|
||||||
public static bool LogAllRequests = false;
|
public static bool LogAllRequests = false;
|
||||||
public static bool CertificatePatch = false;
|
public static bool CertificatePatch = false;
|
||||||
public static bool HilePatch = false;
|
public static bool HilePatch = false;
|
||||||
|
public static bool AmplitudeRedirectPatch = true;
|
||||||
|
public static bool SignalRHandshakeFix = true;
|
||||||
}
|
}
|
||||||
public static class NameserverConfig
|
public static class NameserverConfig
|
||||||
{
|
{
|
||||||
@@ -36,4 +41,16 @@ namespace undead_universal_patch_il2cpp
|
|||||||
public static string AppID = "replace-me-please";
|
public static string AppID = "replace-me-please";
|
||||||
public static string VoiceAppID = "replace-me-please";
|
public static string VoiceAppID = "replace-me-please";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static class GalvanicConfig
|
||||||
|
{
|
||||||
|
public static ConfigEntry<bool> Enabled;
|
||||||
|
public static ConfigEntry<bool> RegenerateKeypair;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class GalvanicConfigDefaults
|
||||||
|
{
|
||||||
|
public static bool Enabled = false;
|
||||||
|
public static bool RegenerateKeypair = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
201
Galvanic.cs
Normal file
201
Galvanic.cs
Normal file
@@ -0,0 +1,201 @@
|
|||||||
|
using System;
|
||||||
|
using System.Net.Http;
|
||||||
|
using System.Security.Cryptography;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
|
// this entire file could be better
|
||||||
|
|
||||||
|
namespace undead_universal_patch_il2cpp
|
||||||
|
{
|
||||||
|
public class GalvanicAuth
|
||||||
|
{
|
||||||
|
public static void PrepareKeys()
|
||||||
|
{
|
||||||
|
PlayerPrefs.DeleteKey("GalvanicPublicKey");
|
||||||
|
PlayerPrefs.DeleteKey("GalvanicPrivateKey");
|
||||||
|
using (ECDsa ecdsa = ECDsa.Create(ECCurve.NamedCurves.nistP256))
|
||||||
|
{
|
||||||
|
byte[] publicKeyBytes = ecdsa.ExportSubjectPublicKeyInfo();
|
||||||
|
string publicKeyBase64 = Convert.ToBase64String(publicKeyBytes);
|
||||||
|
|
||||||
|
byte[] privateKeyBytes = ecdsa.ExportPkcs8PrivateKey();
|
||||||
|
string privateKeyBase64 = Convert.ToBase64String(privateKeyBytes);
|
||||||
|
|
||||||
|
PlayerPrefs.SetString("GalvanicPublicKey", publicKeyBase64);
|
||||||
|
PlayerPrefs.SetString("GalvanicPrivateKey", privateKeyBase64);
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
|
||||||
|
Plugin.Log.LogInfo("Created new keypair for Galvanic authentication.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string GetPubKey()
|
||||||
|
{
|
||||||
|
string publicKey = PlayerPrefs.GetString("GalvanicPublicKey", null);
|
||||||
|
if (string.IsNullOrEmpty(publicKey))
|
||||||
|
{
|
||||||
|
Plugin.Log.LogInfo("No keypair found, generating new.");
|
||||||
|
PrepareKeys();
|
||||||
|
return GetPubKey();
|
||||||
|
} else return publicKey;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ECDsa GetPrivKey()
|
||||||
|
{
|
||||||
|
string privateKey = PlayerPrefs.GetString("GalvanicPrivateKey", null);
|
||||||
|
if (string.IsNullOrEmpty(privateKey))
|
||||||
|
{
|
||||||
|
Plugin.Log.LogInfo("No keypair found, generating new.");
|
||||||
|
PrepareKeys();
|
||||||
|
return GetPrivKey();
|
||||||
|
}
|
||||||
|
|
||||||
|
byte[] privKeyBytes = Convert.FromBase64String(privateKey);
|
||||||
|
ECDsa crypt = ECDsa.Create();
|
||||||
|
crypt.ImportPkcs8PrivateKey(privKeyBytes, out _);
|
||||||
|
return crypt;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string SignPayload(string message)
|
||||||
|
{
|
||||||
|
using (ECDsa ecdsa = GetPrivKey())
|
||||||
|
{
|
||||||
|
if (ecdsa == null) return null;
|
||||||
|
|
||||||
|
byte[] payloadBytes = Encoding.UTF8.GetBytes(message);
|
||||||
|
byte[] signature = ecdsa.SignData(payloadBytes, HashAlgorithmName.SHA256);
|
||||||
|
|
||||||
|
return Convert.ToBase64String(signature);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static ServerInfoRes GetServerInfo()
|
||||||
|
{
|
||||||
|
UriBuilder nameserver = new(NameserverConfig.NewUrl.Value);
|
||||||
|
nameserver.Path = "/info";
|
||||||
|
nameserver.Query = "";
|
||||||
|
|
||||||
|
using HttpClient client = new();
|
||||||
|
var response = client.GetAsync(nameserver.ToString()).Result;
|
||||||
|
if (!response.IsSuccessStatusCode) return null;
|
||||||
|
|
||||||
|
var str = response.Content.ReadAsStringAsync().Result;
|
||||||
|
var res = JsonSerializer.Deserialize<ServerInfoRes>(str);
|
||||||
|
|
||||||
|
GalvanicCorrosion.Name = res.name;
|
||||||
|
GalvanicCorrosion.Id = res.id;
|
||||||
|
GalvanicCorrosion.Motd = res.motd;
|
||||||
|
GalvanicCorrosion.Patches = res.patches;
|
||||||
|
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class GalvanicCorrosion
|
||||||
|
{
|
||||||
|
public static string Name { get; set; } = "Galvanic Corrosion";
|
||||||
|
public static string Id { get; set; } = "galvanic-corrosion-default";
|
||||||
|
public static string Motd { get; set; } = "A Galvanic Corrosion server.";
|
||||||
|
public static string[] Patches { get; set; } = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class GalvanicWebAuth
|
||||||
|
{
|
||||||
|
public static string Token { get; private set; } = null;
|
||||||
|
|
||||||
|
public static void GetToken()
|
||||||
|
{
|
||||||
|
string url = NameserverConfig.NewUrl.Value;
|
||||||
|
UriBuilder uri = new(url);
|
||||||
|
uri.Path = "/user/auth";
|
||||||
|
uri.Query = "";
|
||||||
|
|
||||||
|
var info = GalvanicAuth.GetServerInfo();
|
||||||
|
Plugin.Log.LogInfo($"Sending authentication request to server ID '{info.id}'");
|
||||||
|
|
||||||
|
UserAuthPayload payload = new UserAuthPayload
|
||||||
|
{
|
||||||
|
timestamp = ((DateTimeOffset)DateTime.Now).ToUnixTimeSeconds(),
|
||||||
|
nonce = Guid.NewGuid().ToString(),
|
||||||
|
server_id = info.id,
|
||||||
|
};
|
||||||
|
|
||||||
|
UserAuthRequest request = new UserAuthRequest
|
||||||
|
{
|
||||||
|
message = payload,
|
||||||
|
signature = GalvanicAuth.SignPayload($"{JsonSerializer.Serialize(payload)}"),
|
||||||
|
client_id = UniqueID.GetUniqueId(),
|
||||||
|
pubkey = GalvanicAuth.GetPubKey()
|
||||||
|
};
|
||||||
|
|
||||||
|
HttpClient client = new();
|
||||||
|
HttpResponseMessage res = client.PostAsync(uri.ToString(), new StringContent(JsonSerializer.Serialize(request,
|
||||||
|
new JsonSerializerOptions {
|
||||||
|
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
|
||||||
|
Encoder = System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping
|
||||||
|
}),
|
||||||
|
Encoding.UTF8,
|
||||||
|
"application/json")).Result;
|
||||||
|
if (!res.IsSuccessStatusCode)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogError("The GalvanicWeb auth response was not successful.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string str = res.Content.ReadAsStringAsync().Result;
|
||||||
|
TokenRes token = JsonSerializer.Deserialize<TokenRes>(str);
|
||||||
|
|
||||||
|
Token = token.token;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class UniqueID
|
||||||
|
{
|
||||||
|
public static string GetUniqueId()
|
||||||
|
{
|
||||||
|
if (!PlayerPrefs.HasKey("UniqueId")) SaveUniqueId(GenerateUniqueId());
|
||||||
|
return PlayerPrefs.GetString("UniqueId");
|
||||||
|
}
|
||||||
|
public static void SaveUniqueId(string id)
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString("UniqueId", id);
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
}
|
||||||
|
public static string GenerateUniqueId()
|
||||||
|
{
|
||||||
|
byte[] buffer = new byte[128];
|
||||||
|
new System.Random().NextBytes(buffer);
|
||||||
|
return System.Convert.ToBase64String(buffer).Substring(0, 128);
|
||||||
|
|
||||||
|
// god help me
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ServerInfoRes
|
||||||
|
{
|
||||||
|
public string name { get; set; }
|
||||||
|
public string id { get; set; }
|
||||||
|
public string motd { get; set; }
|
||||||
|
public string[] patches { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
class TokenRes
|
||||||
|
{
|
||||||
|
public string token { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
class UserAuthPayload
|
||||||
|
{
|
||||||
|
public long timestamp { get; set; }
|
||||||
|
public string nonce { get; set; }
|
||||||
|
public string server_id { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
class UserAuthRequest
|
||||||
|
{
|
||||||
|
public string client_id { get; set; }
|
||||||
|
public UserAuthPayload message { get; set; }
|
||||||
|
public string signature { get; set; }
|
||||||
|
public string pubkey { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
using HarmonyLib;
|
|
||||||
using System;
|
|
||||||
using System.Reflection;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace undead_universal_patch_il2cpp.Patches
|
|
||||||
{
|
|
||||||
[HarmonyPatch]
|
|
||||||
public static class HilePatch
|
|
||||||
{
|
|
||||||
public static void Patch()
|
|
||||||
{
|
|
||||||
Plugin.Log.LogInfo("Attempting hile patch");
|
|
||||||
|
|
||||||
HileManager man = GameObject.Find("/GameRoot/Startup/Core Systems/[CheatManager]").GetComponent<HileManager>();
|
|
||||||
|
|
||||||
string[] asdf = [
|
|
||||||
"GameAssembly.dll",
|
|
||||||
"UnityPlayer.dll",
|
|
||||||
"WinPixEventRuntime.dll",
|
|
||||||
"steam_api64.dll",
|
|
||||||
"steam_api.dll",
|
|
||||||
"d3d11.dll",
|
|
||||||
"d3d9.dll",
|
|
||||||
"d3d8.dll",
|
|
||||||
"ddraw.dll",
|
|
||||||
"dxgi.dll",
|
|
||||||
"winhttp.dll"
|
|
||||||
];
|
|
||||||
man.KnownDlls = asdf;
|
|
||||||
|
|
||||||
Plugin.Log.LogInfo("Hile patch successful.");
|
|
||||||
}
|
|
||||||
|
|
||||||
static string TargetTypeName = "BootSequence";
|
|
||||||
static string TargetMethodName = "set_CurrentState";
|
|
||||||
static string Description = "Add BepInEx to allowed DLLs";
|
|
||||||
static Type targetType = AccessTools.TypeByName(TargetTypeName);
|
|
||||||
static MethodInfo targetMethod = AccessTools.Method(targetType, TargetMethodName);
|
|
||||||
|
|
||||||
static bool Prepare()
|
|
||||||
{
|
|
||||||
if (targetMethod == null)
|
|
||||||
{
|
|
||||||
Plugin.Log.LogWarning($"'{Description}' disabled. The type for this patch was not found.");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
static MethodBase TargetMethod()
|
|
||||||
{
|
|
||||||
return targetMethod;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void Prefix(ref BootSequence __instance)
|
|
||||||
{
|
|
||||||
if (GenericConfig.HilePatch.Value && __instance.CurrentState == BootSequence.BootSequenceState.RECNET_CONNECTION) Patch();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
using HarmonyLib;
|
|
||||||
using Il2CppInterop.Runtime;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Reflection;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace undead_universal_patch_il2cpp.Patches
|
|
||||||
{
|
|
||||||
[HarmonyPatch]
|
|
||||||
public class PhotonPatchEvent
|
|
||||||
{
|
|
||||||
static readonly string TargetTypeName = "RecNet.Core";
|
|
||||||
static readonly string TargetMethodName = "ConnectToRecNet";
|
|
||||||
static readonly string Description = "Photon Patch event method";
|
|
||||||
static readonly MethodInfo connectMethod = AccessTools.Method(AccessTools.TypeByName(TargetTypeName), TargetMethodName);
|
|
||||||
|
|
||||||
static bool Prepare()
|
|
||||||
{
|
|
||||||
if (connectMethod == null)
|
|
||||||
{
|
|
||||||
Plugin.Log.LogWarning($"'{Description}' disabled. The type for this patch was not found.");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
static MethodBase TargetMethod() => connectMethod;
|
|
||||||
static void Prefix()
|
|
||||||
{
|
|
||||||
if (PhotonConfig.PatchPhotonIds.Value) Photon.Patch();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class Photon
|
|
||||||
{
|
|
||||||
public static void Patch()
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
Normally, I would be using reflection and AccessTools to create a new instance of ServerSettings and set the value of PhotonNetwork.PhotonServerSettings,
|
|
||||||
but since it was difficult and confusing with IL2CPP, I ended up just using explicit references.. every targeted game build *should* have these types anyway.
|
|
||||||
Now I'm wondering if the patch runs faster when using explicit references rather than reflection
|
|
||||||
*/
|
|
||||||
|
|
||||||
PhotonNetwork.PhotonServerSettings.AppID = PhotonConfig.AppID.Value;
|
|
||||||
PhotonNetwork.PhotonServerSettings.VoiceAppID = PhotonConfig.VoiceAppID.Value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
using ExitGames.Client.Photon;
|
|
||||||
using HarmonyLib;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace undead_universal_patch_il2cpp.Patches
|
|
||||||
{
|
|
||||||
[HarmonyPatch(typeof(PhotonNetwork), nameof(PhotonNetwork.ConnectUsingSettings))]
|
|
||||||
public class RealPhotonPatchEvent
|
|
||||||
{
|
|
||||||
public static void Prefix()
|
|
||||||
{
|
|
||||||
Photon.Patch();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
26
Plugin.cs
26
Plugin.cs
@@ -1,14 +1,16 @@
|
|||||||
using BepInEx;
|
using System;
|
||||||
|
using BepInEx;
|
||||||
using BepInEx.Logging;
|
using BepInEx.Logging;
|
||||||
using BepInEx.Unity.IL2CPP;
|
using BepInEx.Unity.IL2CPP;
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
|
using Il2CppSystem.Reflection;
|
||||||
|
|
||||||
namespace undead_universal_patch_il2cpp;
|
namespace undead_universal_patch_il2cpp;
|
||||||
|
|
||||||
[BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "1.0.0")]
|
[BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "1.0.0")]
|
||||||
public class Plugin : BasePlugin
|
public class Plugin : BasePlugin
|
||||||
{
|
{
|
||||||
public static new readonly ManualLogSource Log = BepInEx.Logging.Logger.CreateLogSource("UUPatch");
|
public static new readonly ManualLogSource Log = Logger.CreateLogSource("UUPatch");
|
||||||
|
|
||||||
public static Harmony _hi = new("dev.proxnet.recroom.universalpatch.noneac.il2cpp");
|
public static Harmony _hi = new("dev.proxnet.recroom.universalpatch.noneac.il2cpp");
|
||||||
|
|
||||||
@@ -24,9 +26,13 @@ public class Plugin : BasePlugin
|
|||||||
GenericConfig.LogAllRequests = Config.Bind("Generic", "LogAllRequests", GenericConfigDefaults.LogAllRequests,
|
GenericConfig.LogAllRequests = Config.Bind("Generic", "LogAllRequests", GenericConfigDefaults.LogAllRequests,
|
||||||
"Log all HTTP requests sent by the game.");
|
"Log all HTTP requests sent by the game.");
|
||||||
GenericConfig.CertificatePatch = Config.Bind("Generic", "CertificatePatch", GenericConfigDefaults.CertificatePatch,
|
GenericConfig.CertificatePatch = Config.Bind("Generic", "CertificatePatch", GenericConfigDefaults.CertificatePatch,
|
||||||
"The game expects a certain SSL certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate.");
|
"The game expects a certain certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate.");
|
||||||
GenericConfig.HilePatch = Config.Bind("Generic", "HilePatch", GenericConfigDefaults.HilePatch,
|
GenericConfig.HilePatch = Config.Bind("Generic", "HilePatch", GenericConfigDefaults.HilePatch,
|
||||||
"The game will send v1/hile and login+shutdown if winhttp.dll is found. Enable this to add winhttp.dll to the list of allowed DLLs.");
|
"The game will close after a short period of time if BepInEx is found. Enable to stop this from happening.");
|
||||||
|
GenericConfig.AmplitudeRedirectPatch = Config.Bind("Generic", "AmplitudeRedirectPatch", GenericConfigDefaults.AmplitudeRedirectPatch,
|
||||||
|
"Redirect all Amplitude API requests to the nameserver on '/amplitude'.");
|
||||||
|
GenericConfig.SignalRHandshakeFix = Config.Bind("Generic", "SignalRHandshakeFix", GenericConfigDefaults.SignalRHandshakeFix,
|
||||||
|
"Replace apostrophes with quotes in the initial SignalR handshake.");
|
||||||
PhotonConfig.PatchPhotonIds = Config.Bind("Photon", "PatchPhotonIds", PhotonConfigDefaults.PatchPhotonIds,
|
PhotonConfig.PatchPhotonIds = Config.Bind("Photon", "PatchPhotonIds", PhotonConfigDefaults.PatchPhotonIds,
|
||||||
"Enable/disable changing the target IDs in PhotonServerSettings." +
|
"Enable/disable changing the target IDs in PhotonServerSettings." +
|
||||||
"\nCustom server settings are not yet supported.");
|
"\nCustom server settings are not yet supported.");
|
||||||
@@ -38,7 +44,19 @@ public class Plugin : BasePlugin
|
|||||||
"Enable/disable rewriting the URL for nameserver requests.");
|
"Enable/disable rewriting the URL for nameserver requests.");
|
||||||
NameserverConfig.NewUrl = Config.Bind("Nameserver", "NewUrl", NameserverConfigDefaults.NewUrl,
|
NameserverConfig.NewUrl = Config.Bind("Nameserver", "NewUrl", NameserverConfigDefaults.NewUrl,
|
||||||
"The new full URL to use when sending a nameserver request.");
|
"The new full URL to use when sending a nameserver request.");
|
||||||
|
GalvanicConfig.Enabled = Config.Bind("GalvanicCorrosion", "Enabled", GalvanicConfigDefaults.Enabled,
|
||||||
|
"Use Galvanic Corrosion features. Authenticates with a GC server." +
|
||||||
|
"\nThe host and protocol in Nameserver.NewUrl will be used for the server's base URL." +
|
||||||
|
"\nDo not enable if you either don't know what this does.");
|
||||||
|
GalvanicConfig.RegenerateKeypair = Config.Bind("GalvanicCorrosion", "RegenerateKeypair", GalvanicConfigDefaults.RegenerateKeypair,
|
||||||
|
"Regenerate the keypair upon startup. DO NOT ENABLE IF YOU WANT TO KEEP YOUR ACCOUNT.");
|
||||||
|
|
||||||
_hi.PatchAll();
|
_hi.PatchAll();
|
||||||
|
if (GalvanicConfig.RegenerateKeypair.Value)
|
||||||
|
{
|
||||||
|
Log.LogInfo("Regenerating keypair");
|
||||||
|
GalvanicAuth.PrepareKeys();
|
||||||
|
}
|
||||||
|
if (GalvanicConfig.Enabled.Value) GalvanicWebAuth.GetToken();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
18
README.md
18
README.md
@@ -1,9 +1,23 @@
|
|||||||
# Undead Universal Patch
|
# Undead Universal Patch
|
||||||
Non-EAC, IL2CPP build patcher for Rec Room (Dec 2018\*-*Apr 2020)
|
Non-EAC, IL2CPP build patcher for Rec Room (Dec 2018\*-*Apr 3 2020)
|
||||||
|
|
||||||
|
**Currently only supports non-obfuscated builds**
|
||||||
|
|
||||||
Part two of two universal patches. The Mono patch is available at https://git.proxnet.dev/zombieb/undead-universal-patch-mono.
|
Part two of two universal patches. The Mono patch is available at https://git.proxnet.dev/zombieb/undead-universal-patch-mono.
|
||||||
|
|
||||||
### BepInEx Development Build
|
### BepInEx Development Build
|
||||||
This patch requires that a certain build of BepInEx be used from their GitHub, available at https://github.com/BepInEx/BepInEx/actions/runs/9522461593.
|
This patch requires that a certain build of BepInEx be used from their GitHub, available at https://github.com/BepInEx/BepInEx/actions/runs/9522461593.
|
||||||
|
|
||||||
**When submitting issues**, please submit your BepInEx log file with all log levels enabled. You can do this by setting `Logging.Disk.LogLevels` in `BepInEx.cfg` to `All`.
|
**When submitting issues**, please submit your BepInEx log file with all log levels enabled. You can do this by setting `Logging.Disk.LogLevels` in `BepInEx.cfg` to `All`.
|
||||||
|
|
||||||
|
### Patch IDs
|
||||||
|
* `removeInkLimit`: 'Remove' the limit of resources that can be used in a single room
|
||||||
|
|
||||||
|
### Compiling
|
||||||
|
Unlike the Mono patch, some assemblies must be referenced.
|
||||||
|
|
||||||
|
Run BepInEx interop on your build and add the following assemblies to new folder `.\AssemblyReferences\` in this project directory:
|
||||||
|
* `BepInEx/interop/Il2Cppmscorlib.dll`
|
||||||
|
* `BepInEx/interop/Il2CppSystem.dll`
|
||||||
|
* (from [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)) `cpp2il_out/UnityEngine.CoreModule.dll`
|
||||||
|
* (from [Cpp2IL](https://github.com/SamboyCoding/Cpp2IL)) `cpp2il_out/Assembly-CSharp.dll`
|
||||||
@@ -1,9 +1,9 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net6.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<AssemblyName>undead_universal_patch_il2cpp</AssemblyName>
|
<AssemblyName>undead_universal_patch_il2cpp</AssemblyName>
|
||||||
<Description>My first plugin</Description>
|
<Description>Non-EAC, IL2CPP build patcher for Rec Room (Late 2018*-*April-2020) </Description>
|
||||||
<Version>1.0.0</Version>
|
<Version>1.0.0</Version>
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
<LangVersion>latest</LangVersion>
|
<LangVersion>latest</LangVersion>
|
||||||
@@ -17,24 +17,29 @@
|
|||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
|
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
|
||||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Assembly-CSharp">
|
<Reference Include="Assembly-CSharp">
|
||||||
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\Assembly-CSharp.dll</HintPath>
|
<HintPath>AssemblyReferences\Assembly-CSharp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Il2Cppmscorlib">
|
<Reference Include="Il2Cppmscorlib">
|
||||||
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
|
<HintPath>AssemblyReferences\Il2Cppmscorlib.dll</HintPath>
|
||||||
|
<Private>true</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Il2CppSystem">
|
<Reference Include="Il2CppSystem">
|
||||||
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\Il2CppSystem.dll</HintPath>
|
<HintPath>AssemblyReferences\Il2CppSystem.dll</HintPath>
|
||||||
|
<Private>true</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Photon3Unity3D">
|
<Reference Include="RecRoom.Datastructures.Runtime">
|
||||||
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\cpp2il_out\Photon3Unity3D.dll</HintPath>
|
<HintPath>G:\rr\2019-11-20 (7177272088743827206)\cpp2il_out\RecRoom.Datastructures.Runtime.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>AssemblyReferences\UnityEngine.CoreModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Folder Include="BasePatches\Configurables\" />
|
||||||
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
Reference in New Issue
Block a user