forked from zombieb/undead-universal-patch-il2cpp
base vs future configurable patches, add amplitude redirect and signalr handshake patches, galvanic corrosion support,
This commit is contained in:
26
Plugin.cs
26
Plugin.cs
@@ -1,14 +1,16 @@
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using BepInEx;
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using System;
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using BepInEx;
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using BepInEx.Logging;
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using BepInEx.Unity.IL2CPP;
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using HarmonyLib;
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using Il2CppSystem.Reflection;
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namespace undead_universal_patch_il2cpp;
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[BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "1.0.0")]
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public class Plugin : BasePlugin
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{
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public static new readonly ManualLogSource Log = BepInEx.Logging.Logger.CreateLogSource("UUPatch");
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public static new readonly ManualLogSource Log = Logger.CreateLogSource("UUPatch");
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public static Harmony _hi = new("dev.proxnet.recroom.universalpatch.noneac.il2cpp");
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@@ -24,9 +26,13 @@ public class Plugin : BasePlugin
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GenericConfig.LogAllRequests = Config.Bind("Generic", "LogAllRequests", GenericConfigDefaults.LogAllRequests,
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"Log all HTTP requests sent by the game.");
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GenericConfig.CertificatePatch = Config.Bind("Generic", "CertificatePatch", GenericConfigDefaults.CertificatePatch,
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"The game expects a certain SSL certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate.");
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"The game expects a certain certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate.");
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GenericConfig.HilePatch = Config.Bind("Generic", "HilePatch", GenericConfigDefaults.HilePatch,
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"The game will send v1/hile and login+shutdown if winhttp.dll is found. Enable this to add winhttp.dll to the list of allowed DLLs.");
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"The game will close after a short period of time if BepInEx is found. Enable to stop this from happening.");
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GenericConfig.AmplitudeRedirectPatch = Config.Bind("Generic", "AmplitudeRedirectPatch", GenericConfigDefaults.AmplitudeRedirectPatch,
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"Redirect all Amplitude API requests to the nameserver on '/amplitude'.");
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GenericConfig.SignalRHandshakeFix = Config.Bind("Generic", "SignalRHandshakeFix", GenericConfigDefaults.SignalRHandshakeFix,
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"Replace apostrophes with quotes in the initial SignalR handshake.");
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PhotonConfig.PatchPhotonIds = Config.Bind("Photon", "PatchPhotonIds", PhotonConfigDefaults.PatchPhotonIds,
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"Enable/disable changing the target IDs in PhotonServerSettings." +
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"\nCustom server settings are not yet supported.");
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@@ -38,7 +44,19 @@ public class Plugin : BasePlugin
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"Enable/disable rewriting the URL for nameserver requests.");
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NameserverConfig.NewUrl = Config.Bind("Nameserver", "NewUrl", NameserverConfigDefaults.NewUrl,
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"The new full URL to use when sending a nameserver request.");
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GalvanicConfig.Enabled = Config.Bind("GalvanicCorrosion", "Enabled", GalvanicConfigDefaults.Enabled,
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"Use Galvanic Corrosion features. Authenticates with a GC server." +
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"\nThe host and protocol in Nameserver.NewUrl will be used for the server's base URL." +
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"\nDo not enable if you either don't know what this does.");
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GalvanicConfig.RegenerateKeypair = Config.Bind("GalvanicCorrosion", "RegenerateKeypair", GalvanicConfigDefaults.RegenerateKeypair,
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"Regenerate the keypair upon startup. DO NOT ENABLE IF YOU WANT TO KEEP YOUR ACCOUNT.");
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_hi.PatchAll();
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if (GalvanicConfig.RegenerateKeypair.Value)
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{
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Log.LogInfo("Regenerating keypair");
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GalvanicAuth.PrepareKeys();
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}
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if (GalvanicConfig.Enabled.Value) GalvanicWebAuth.GetToken();
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}
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}
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