base vs future configurable patches, add amplitude redirect and signalr handshake patches, galvanic corrosion support,

This commit is contained in:
2025-03-22 21:20:04 -04:00
parent 400bd791db
commit e9a241d742
15 changed files with 472 additions and 152 deletions

34
BasePatches/HilePatch.cs Normal file
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using System.Collections.Generic;
using System.Reflection;
using HarmonyLib;
using Il2CppSystem;
using UnityEngine;
namespace undead_universal_patch_il2cpp.Patches
{
public static class HilePatch
{
public static void Patch()
{
GameObject cheatManagerObject = GameObject.Find("[CheatManager]");
HileManager hileManager = cheatManagerObject.GetComponent<HileManager>();
PropertyInfo knownDllsProperty = AccessTools.Property(typeof(HileManager), "KnownDlls");
knownDllsProperty.SetValue(hileManager, new Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStringArray([
"GameAssembly.dll",
"UnityPlayer.dll",
"WinPixEventRuntime.dll",
"steam_api64.dll",
"steam_api.dll",
"d3d11.dll",
"d3d9.dll",
"d3d8.dll",
"ddraw.dll",
"dxgi.dll",
"winhttp.dll"
]));
Plugin.Log.LogInfo("Hile patch succeeded.");
}
}
}