forked from zombieb/undead-universal-patch-il2cpp
refresh token fix
This commit is contained in:
15
Core/Init.cs
15
Core/Init.cs
@@ -74,20 +74,23 @@ public class Initialization
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"Log all BestHTTP requests sent by the game.");
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GenericConfig.VerboseRequestLogs = UniversalPatchPlugin.Instance.Config.Bind("Generic", "VerboseRequestLogs", GenericConfigDefaults.VerboseRequestLogs,
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"Add additional request information to BestHTTPProxy logs. Requires LogAllRequest to be enabled.");
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PatchConfig.CertificatePatch = UniversalPatchPlugin.Instance.Config.Bind("Generic", "CertificatePatch", PatchConfigDefaults.CertificatePatch,
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PatchConfig.CertificatePatch = UniversalPatchPlugin.Instance.Config.Bind("Patches", "CertificatePatch", PatchConfigDefaults.CertificatePatch,
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"The game expects a certain certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate.");
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PatchConfig.HilePatch = UniversalPatchPlugin.Instance.Config.Bind("Generic", "HilePatch", PatchConfigDefaults.HilePatch,
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PatchConfig.HilePatch = UniversalPatchPlugin.Instance.Config.Bind("Patches", "HilePatch", PatchConfigDefaults.HilePatch,
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"The game will close after a short period of time if BepInEx is found. Enable to stop this from happening." +
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"\nThis will also enable the AGRoomRuntimeConfig patch. See the README for more info.");
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PatchConfig.SignalRHandshakeFix = UniversalPatchPlugin.Instance.Config.Bind("Generic", "SignalRHandshakeFix", PatchConfigDefaults.SignalRHandshakeFix,
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PatchConfig.SignalRHandshakeFix = UniversalPatchPlugin.Instance.Config.Bind("Patches", "SignalRHandshakeFix", PatchConfigDefaults.SignalRHandshakeFix,
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"Replace apostrophes with quotes in the initial SignalR handshake.");
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PatchConfig.ImageSignaturePatch = UniversalPatchPlugin.Instance.Config.Bind("Generic", "ImageSignaturePatch", PatchConfigDefaults.ImageSignaturePatch,
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PatchConfig.ImageSignaturePatch = UniversalPatchPlugin.Instance.Config.Bind("Patches", "ImageSignaturePatch", PatchConfigDefaults.ImageSignaturePatch,
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"When enabled, all image signatures will be valid." +
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"\nWorks only if the server appends a properly formatted signature header (signature does not need to be valid)");
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PatchConfig.RegistrationPatch = UniversalPatchPlugin.Instance.Config.Bind("Generic", "RegistrationPatch", PatchConfigDefaults.RegistrationPatch,
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PatchConfig.RegistrationPatch = UniversalPatchPlugin.Instance.Config.Bind("Patches", "RegistrationPatch", PatchConfigDefaults.RegistrationPatch,
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"Always disable the registration prompt.");
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PatchConfig.AFKPatch = UniversalPatchPlugin.Instance.Config.Bind("Generic", "AFKPatch", PatchConfigDefaults.AFKPatch,
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PatchConfig.AFKPatch = UniversalPatchPlugin.Instance.Config.Bind("Patches", "AFKPatch", PatchConfigDefaults.AFKPatch,
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"Always present patch. Never get kicked to dorm for being AFK.");
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PatchConfig.RefreshTokenFix = UniversalPatchPlugin.Instance.Config.Bind("Patches", "RefreshTokenFix", PatchConfigDefaults.RefreshTokenFix,
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"Fix for the game needlessly requesting a refresh token in a loop. Cause for this issue is unknown." +
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"\nDon't enable unless you know what this does.");
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ServerPatchesConfig.CustomEmotes = UniversalPatchPlugin.Instance.Config.Bind("ServerPatches", "CustomEmotes", ServerPatchesConfigDefaults.CustomEmotes,
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"Modify the game's emote text with a configuration from the server.");
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