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# Linux Users
[<-- Back to README.md](./README.md)
No native Linux build exists for the game. Proton, however, works just fine. You can install it using the instructions below.
Reminder that EAC or Referee builds will never be supported by Undead Universal Patch.
### General process
* Install Steam
* Add Recroom_Release.exe as a non-steam game
* Install `protontricks`; depends on your distribution (see sections)
* Add the doorstop DLL using `protontricks --gui` [(more info)](https://linux-gaming.kwindu.eu/index.php?title=Installing_dlls)
- Select default wineprefix
- Install DLL
- Select the doorstop DLL `winhttp.dll`
* Run the game through Steam
### Arch Linux
`protontricks` can be installed from the [AUR](https://aur.archlinux.org/packages/protontricks)<br>
You should use the built-in Steam package [(instructions here)](https://wiki.archlinux.org/title/Steam) if you don't have Steam installed already.
### Other distributions
If you have any success doing this on Debian-based systems (Ubuntu 2x.x, elementary OS, etc)<br>
or any other kind of system, add an issue and explain the process - I'll add it to this document.<br>
If you feel like making a pull request, that's okay as well.

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- [Mapster on GitHub](https://github.com/MapsterMapper/Mapster) - [Mapster on GitHub](https://github.com/MapsterMapper/Mapster)
## Linux users ## Linux users
See [the Linux installation instructions](./LINUX.md). You may need to work around your distribution's package manager to install the necessary packages.
If you're unsure how to start your build on linux:
- Install Steam
- Add Rec Room as a non-steam game
- Set the compatibility mode to the latest stable version of proton
- Use protontricks to add the doorstop DLL
- Start Rec Room through Steam
## GameManager Patches ## GameManager Patches

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Requests are sent after any of these events: Requests are sent after any of these events:
* Nameserver response * Nameserver response
* Authentication response * Authentication response
* Local account fetch response * Local account fetch response (has auth)
## Endpoints ## Endpoints
### `API: GET "/api/undead/v1/emotes"` ### `API: GET "/api/undead/v1/emotes"` (after local account response)
Expects: `List<EmoteConfigDTO>` [(to DTO)](#emoteconfigdto) Expects: `List<EmoteConfigDTO>` [(to DTO)](#emoteconfigdto)
Replace existing emotes in the game with these, keyed by `UniqueName`. Replace existing emotes in the game with these, keyed by `UniqueName`.<br>
This is mostly a change to VR emotes. See "ContextualEmotesConfig" in the game's assets.
See [the source](./Core/Content/CustomRecNet/CustomEmotes/RecNetEmotes.cs) for more information. See [the source](./Core/Content/CustomRecNet/CustomEmotes/RecNetEmotes.cs) for more information.
### `API: GET "/api/undead/v1/photon"` ### `API: GET "/api/undead/v1/photon"` (after local account response)
Expects: `PhotonConfigDTO` [(to DTO)](#photonconfigdto) Expects: `PhotonConfigDTO` [(to DTO)](#photonconfigdto)
The patch uses a Photon configuration given by the server.<br> The patch uses a Photon configuration given by the server.<br>