forked from zombieb/undead-universal-patch-il2cpp
haha forgot to push,,,
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45
Patches/Internals/NotificationTargets/MarqueeTexts.cs
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45
Patches/Internals/NotificationTargets/MarqueeTexts.cs
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using Il2CppInterop.Runtime;
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using RecNet;
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using System.Collections.Generic;
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using System.Linq;
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using undead_universal_patch_il2cpp.Core.Config;
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using undead_universal_patch_il2cpp.Core.Content.CustomRecNet;
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using UnityEngine;
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namespace undead_universal_patch_il2cpp.Patches.Internals.NotificationTargets
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{
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public class MarqueeTexts : MonoBehaviour
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{
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void Start()
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{
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if (ServerPatchesConfig.CustomMarquee.Value)
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{
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UniversalPatchPlugin.Log.LogWarning("CustomMarquee patch is unavailable at this time. A future update may resolve this.");
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//RecNetInteractions.onNotificationsOpen.Add(OnSocketOpen);
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}
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}
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void OnSocketOpen()
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{
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var d = DelegateSupport.ConvertDelegate<RecNet.Notifications.NotificationHandler>(OnTextChange);
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RecNet.Notifications.RegisterHandler("MarqueeTexts", d);
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}
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void OnTextChange(Dictionary<string, string> args)
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{
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GameObject go = GameObject.Find("DynamicObjects/[RecCenter_Marquee]");
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string[] transforms = ["Text", "Now Playing", "SubText"];
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var texts = transforms.Select(str => go.transform.Find(str).GetComponent<TextMesh>()).ToArray();
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foreach (var t in transforms)
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{
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TextMesh tm = go.transform.Find(t).GetComponent<TextMesh>();
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args.TryGetValue(t, out string res);
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tm.text = res;
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}
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Core.Util.ConditionalDebug("Replaced marquee texts");
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}
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}
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}
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