forked from zombieb/undead-universal-patch-il2cpp
backend refactor yay!!! 1.4.0
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58
Patches/GameManager/FreeSpawns.cs
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58
Patches/GameManager/FreeSpawns.cs
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using HarmonyLib;
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using undead_universal_patch_il2cpp.Core;
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using undead_universal_patch_il2cpp.Core.UndeadGameManager;
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namespace undead_universal_patch_il2cpp.Patches.UndeadGameManager;
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[HarmonyPatch]
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public class FreeSpawnsPatch_Array
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{
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public static List<string> config = GameFreeSpawns.config.Get();
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public static string TargetTypeName = "GamePlayerSpawnPoint";
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public static string TargetMethodName = "Awake";
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public static string Description = "FreeSpawns event patch";
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public static Type targetType = AccessTools.TypeByName(TargetTypeName);
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public static bool Prepare()
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{
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if (!GameManagerConfig.AnyGameFreeSpawn.Value) return false;
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if (AccessTools.Method(targetType, TargetMethodName) == null)
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{
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Plugin.Log.LogWarning($"'{Description}' disabled. The method for this patch was not found.");
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return false;
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}
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Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
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return true;
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}
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public static MethodBase TargetMethod() => AccessTools.Method(targetType, TargetMethodName);
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public static void Postfix(ref GamePlayerSpawnPoint __instance)
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{
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if (GenericConfig.PatchDebug.Value) Plugin.Log.LogDebug("Attempting FreeSpawns patch");
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GameManager man = NetworkedSingletonMonoBehaviour<GameManager>.instance;
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if (man.CurrentGameConfiguration == null)
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{
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if (GenericConfig.PatchDebug.Value) Plugin.Log.LogDebug("CurrentGameConfiguration was null");
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return;
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}
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if (man.CurrentGameConfiguration.configurationData == null)
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{
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if (GenericConfig.PatchDebug.Value) Plugin.Log.LogDebug("CurrentGameConfiguration.configurationData was null");
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return;
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}
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if (!config.Contains(man.CurrentGameConfiguration.configurationData.Name))
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{
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if (GenericConfig.PatchDebug.Value) Plugin.Log.LogDebug($"Game '{man.CurrentGameConfiguration.configurationData.Name}' is not specified by GameFreeSpawns");
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return;
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}
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__instance.GameTeamPlayerIndex = GameTeamPlayerIndex.ANY_INDEX;
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}
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}
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