forked from zombieb/undead-universal-patch-il2cpp
server docs 2
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@@ -19,7 +19,7 @@ levels enabled. You can do this by setting `Logging.Disk.LogLevels` in
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Hi developers. You can implement Undead patch configurations [here.](./SERVERS.md)
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Hi developers. You can implement Undead patch configurations [here.](./SERVERS.md)
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### Compiling
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## Compiling
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Unlike the Mono patch, some assemblies must be referenced.
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Unlike the Mono patch, some assemblies must be referenced.
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@@ -39,7 +39,7 @@ Run BepInEx interop on your build and add the following assemblies to new folder
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- Requires `Mapster.dll` and `Mapster.Core.dll` (place in /BepInEx/plugins)
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- Requires `Mapster.dll` and `Mapster.Core.dll` (place in /BepInEx/plugins)
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- [Mapster on GitHub](https://github.com/MapsterMapper/Mapster)
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- [Mapster on GitHub](https://github.com/MapsterMapper/Mapster)
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### Linux users
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## Linux users
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If you're unsure how to start your build on linux:
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If you're unsure how to start your build on linux:
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@@ -49,7 +49,9 @@ If you're unsure how to start your build on linux:
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- Use protontricks to add the doorstop DLL
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- Use protontricks to add the doorstop DLL
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- Start Rec Room through Steam
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- Start Rec Room through Steam
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### GameManager Patches
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## GameManager Patches
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**THESE WILL SOON BE MOVED TO SERVER PATCHES**
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Properties of the object in the patch file will be used to set the properties of
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Properties of the object in the patch file will be used to set the properties of
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the respective object in the game's assembly.
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the respective object in the game's assembly.
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