forked from zombieb/undead-universal-patch-il2cpp
2.0.0 - any gameconfigurationasset can be changed! breaking public API
This commit is contained in:
20
Plugin.cs
20
Plugin.cs
@@ -1,16 +1,19 @@
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using System;
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using System.Text.Json;
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using System.Collections.Generic;
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using System.Linq;
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using BepInEx;
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using BepInEx.Logging;
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using BepInEx.Unity.IL2CPP;
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using HarmonyLib;
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using Il2CppInterop.Runtime.InteropTypes.Arrays;
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using Mapster;
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using undead_universal_patch_il2cpp.Core;
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using undead_universal_patch_il2cpp.Core.AssetChanges;
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using undead_universal_patch_il2cpp.Core.UndeadGameManager;
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namespace undead_universal_patch_il2cpp;
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[BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "1.4.0")]
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[BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "1.4.1")]
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public class Plugin : BasePlugin
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{
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public static new readonly ManualLogSource Log = Logger.CreateLogSource("UUPatch");
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@@ -51,8 +54,8 @@ public class Plugin : BasePlugin
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$"Use patches from '{AGRoomChanges.config.path}' to change the properties of internal AGRooms. See README.md");
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GameManagerConfig.AnyGameFreeSpawn = Config.Bind("GameManagerConfig", "AnyGameFreeSpawn", GameManagerConfigDefaults.AnyGameFreeSpawn,
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$"Use patches from '{GameFreeSpawns.config.path}' to spawn in any valid player spawnpoint in specified games. See README.md");
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GameManagerConfig.StaticGameTeamConfig = Config.Bind("GameManagerConfig", "StaticGameTeamConfig", GameManagerConfigDefaults.StaticGameTeamConfig,
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$"Use patches from '{TeamConfigurator.config.path}' to set the static configuration of teams in specified games. See README.md");
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GameManagerConfig.StaticGameConfig = Config.Bind("GameManagerConfig", "StaticGameConfig", GameManagerConfigDefaults.StaticGameConfig,
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$"Use patches from '{GameConfigurator.config.path}' to set new configurations for built-in games. See README.md");
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PhotonConfig.PatchPhotonIds = Config.Bind("Photon", "PatchPhotonIds", PhotonConfigDefaults.PatchPhotonIds,
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"Patch Photon configuration.");
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@@ -117,12 +120,19 @@ public class Plugin : BasePlugin
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{
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Log.LogError($"Could not load change patches: {ex}");
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}
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TypeAdapterConfig.GlobalSettings
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.ForType<List<TeamConfigurationDTO>, Il2CppStructArray<TeamConfiguration>>()
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.MapWith(src => new Il2CppStructArray<TeamConfiguration>(src.Select(x => x.Adapt<TeamConfiguration>()).ToArray()));
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TypeAdapterConfig.GlobalSettings
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.ForType<List<StatConfigurationDTO>, Il2CppReferenceArray<StatConfiguration>>()
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.MapWith(src => new Il2CppReferenceArray<StatConfiguration>(src.Select(x => x.Adapt<StatConfiguration>()).ToArray()));
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}
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private static void CacheChangePatchConfigs()
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{
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if (AssetChangesConfig.AGRoomChanges.Value) AGRoomChanges.config.Get();
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if (GameManagerConfig.AnyGameFreeSpawn.Value) GameFreeSpawns.config.Get();
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if (GameManagerConfig.StaticGameTeamConfig.Value) TeamConfigurator.config.Get();
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if (GameManagerConfig.StaticGameConfig.Value) GameConfigurator.config.Get();
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}
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}
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