Initial commit

This commit is contained in:
2024-11-22 21:13:17 -05:00
parent ae4cf9b7a1
commit 400bd791db
10 changed files with 179 additions and 88 deletions

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@@ -5,10 +5,14 @@ namespace undead_universal_patch_il2cpp
public static class GenericConfig
{
public static ConfigEntry<bool> LogAllRequests;
public static ConfigEntry<bool> CertificatePatch;
public static ConfigEntry<bool> HilePatch;
}
public static class GenericConfigDefaults
{
public static bool LogAllRequests = false;
public static bool CertificatePatch = false;
public static bool HilePatch = false;
}
public static class NameserverConfig
{

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@@ -1,6 +1,6 @@
MIT License
Copyright (c) [year] [fullname]
Copyright (c) 2024 proxnet.dev
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@@ -31,10 +31,7 @@ namespace undead_universal_patch_il2cpp.Patches
return true;
}
static MethodBase TargetMethod()
{
return targetMethod;
}
static MethodBase TargetMethod() => targetMethod;
[HarmonyPrefix]
static bool Prefix(ref object request)
@@ -46,7 +43,7 @@ namespace undead_universal_patch_il2cpp.Patches
return false;
}
var uriInstance = (Uri)uriProperty.GetValue(request, null);
var uriInstance = (Il2CppSystem.Uri)uriProperty.GetValue(request, null);
if (uriInstance == null)
{
Plugin.Log.LogFatal("BestHTTP_Unob failed: uriInstance was null.");
@@ -55,11 +52,11 @@ namespace undead_universal_patch_il2cpp.Patches
if (GenericConfig.LogAllRequests.Value) Plugin.Log.LogInfo($"BestHTTP_Unob request (Before) URL: {uriInstance.ToString()}");
Uri newUri = new(NameserverConfig.NewUrl.Value);
Il2CppSystem.Uri newUri = new(uriInstance.ToString().Contains("ns.rec.net") ? NameserverConfig.NewUrl.Value : uriInstance.ToString());
if (GenericConfig.LogAllRequests.Value) Plugin.Log.LogInfo($"BestHTTP_Unob request (After) URL: {newUri.ToString()}");
uriProperty.SetValue(request, NameserverConfig., null);
uriProperty.SetValue(request, NameserverConfig.Rewrite.Value ? newUri : uriInstance, null);
return true;
}
}

63
Patches/HilePatch.cs Normal file
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@@ -0,0 +1,63 @@
using HarmonyLib;
using System;
using System.Reflection;
using UnityEngine;
namespace undead_universal_patch_il2cpp.Patches
{
[HarmonyPatch]
public static class HilePatch
{
public static void Patch()
{
Plugin.Log.LogInfo("Attempting hile patch");
HileManager man = GameObject.Find("/GameRoot/Startup/Core Systems/[CheatManager]").GetComponent<HileManager>();
string[] asdf = [
"GameAssembly.dll",
"UnityPlayer.dll",
"WinPixEventRuntime.dll",
"steam_api64.dll",
"steam_api.dll",
"d3d11.dll",
"d3d9.dll",
"d3d8.dll",
"ddraw.dll",
"dxgi.dll",
"winhttp.dll"
];
man.KnownDlls = asdf;
Plugin.Log.LogInfo("Hile patch successful.");
}
static string TargetTypeName = "BootSequence";
static string TargetMethodName = "set_CurrentState";
static string Description = "Add BepInEx to allowed DLLs";
static Type targetType = AccessTools.TypeByName(TargetTypeName);
static MethodInfo targetMethod = AccessTools.Method(targetType, TargetMethodName);
static bool Prepare()
{
if (targetMethod == null)
{
Plugin.Log.LogWarning($"'{Description}' disabled. The type for this patch was not found.");
return false;
}
Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
return true;
}
static MethodBase TargetMethod()
{
return targetMethod;
}
static void Prefix(ref BootSequence __instance)
{
if (GenericConfig.HilePatch.Value && __instance.CurrentState == BootSequence.BootSequenceState.RECNET_CONNECTION) Patch();
}
}
}

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@@ -1,4 +1,5 @@
using HarmonyLib;
using Il2CppInterop.Runtime;
using System;
using System.Collections.Generic;
using System.Reflection;
@@ -6,89 +7,44 @@ using UnityEngine;
namespace undead_universal_patch_il2cpp.Patches
{
[HarmonyPatch]
public class PhotonPatchEvent
{
static readonly string TargetTypeName = "RecNet.Core";
static readonly string TargetMethodName = "ConnectToRecNet";
static readonly string Description = "Photon Patch event method";
static readonly MethodInfo connectMethod = AccessTools.Method(AccessTools.TypeByName(TargetTypeName), TargetMethodName);
static bool Prepare()
{
if (connectMethod == null)
{
Plugin.Log.LogWarning($"'{Description}' disabled. The type for this patch was not found.");
return false;
}
Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
return true;
}
static MethodBase TargetMethod() => connectMethod;
static void Prefix()
{
if (PhotonConfig.PatchPhotonIds.Value) Photon.Patch();
}
}
public class Photon
{
public static object Patch()
public static void Patch()
{
Plugin.Log.LogInfo("Attempting Photon patch.");
Type serverSettingsType = AccessTools.TypeByName("ServerSettings");
/*
Normally, I would be using reflection and AccessTools to create a new instance of ServerSettings and set the value of PhotonNetwork.PhotonServerSettings,
but since it was difficult and confusing with IL2CPP, I ended up just using explicit references.. every targeted game build *should* have these types anyway.
Now I'm wondering if the patch runs faster when using explicit references rather than reflection
*/
Type hostingOptionType = AccessTools.Inner(serverSettingsType, "HostingOption");
if (serverSettingsType == null)
{
Plugin.Log.LogFatal("Photon patch failed early, this Photon client is unsupported!");
return null;
}
ScriptableObject settingsInstance = ScriptableObject.CreateInstance(serverSettingsType);
object realPhotonServerSettings = Resources.Load("PhotonServerSettings", serverSettingsType);
try
{
var rpcListField = AccessTools.Field(serverSettingsType, "RpcList");
if (rpcListField == null)
{
Plugin.Log.LogFatal("Photon patch failed (serverSettingsType did not have an RpcList), this Photon client is unsupported!");
return null;
}
if (realPhotonServerSettings == null)
{
Plugin.Log.LogFatal("Photon patch failed (existing photon settings was null, is the patch event set to 'Awake'?), this Photon client is unsupported!");
return null;
}
var existingRpcList = (List<string>)rpcListField.GetValue(realPhotonServerSettings);
rpcListField.SetValue(settingsInstance, existingRpcList);
}
catch (Exception e)
{
Plugin.Log.LogFatal("Photon patch failed (RpcList), this Photon client is unsupported!");
Plugin.Log.LogDebug(e);
return null;
}
var appIdField = AccessTools.Field(serverSettingsType, "AppID");
appIdField.SetValue(settingsInstance, PhotonConfig.AppID.Value);
var voiceAppIdField = AccessTools.Field(serverSettingsType, "VoiceAppID");
voiceAppIdField.SetValue(settingsInstance, PhotonConfig.VoiceAppID.Value);
var hostTypeField = AccessTools.Field(serverSettingsType, "HostType");
if (hostTypeField != null && hostingOptionType != null && hostingOptionType.IsEnum)
{
try
{
object enumValue = Enum.Parse(hostingOptionType, "PhotonCloud");
hostTypeField.SetValue(settingsInstance, enumValue);
}
catch (ArgumentException ex)
{
Plugin.Log.LogFatal($"Photon patch failed, cannot set HostingOption: {ex.Message}");
return null;
}
}
// Save to property
Type photonNetworkType = AccessTools.TypeByName("PhotonNetwork");
if (photonNetworkType == null)
{
Plugin.Log.LogFatal("Photon patch will not work (class not found). Is this build supported?");
return null;
}
FieldInfo photonServerSettingsField = photonNetworkType.GetField("PhotonServerSettings");
if (photonServerSettingsField == null)
{
Plugin.Log.LogFatal("Photon patch will not work (property not found). Is this build supported?");
return null;
}
photonServerSettingsField.SetValue(serverSettingsType, settingsInstance);
Plugin.Log.LogInfo("Photon patch was successful.");
return settingsInstance;
PhotonNetwork.PhotonServerSettings.AppID = PhotonConfig.AppID.Value;
PhotonNetwork.PhotonServerSettings.VoiceAppID = PhotonConfig.VoiceAppID.Value;
}
}
}

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@@ -0,0 +1,15 @@
using ExitGames.Client.Photon;
using HarmonyLib;
using System;
namespace undead_universal_patch_il2cpp.Patches
{
[HarmonyPatch(typeof(PhotonNetwork), nameof(PhotonNetwork.ConnectUsingSettings))]
public class RealPhotonPatchEvent
{
public static void Prefix()
{
Photon.Patch();
}
}
}

41
Patches/TLS.cs Normal file
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@@ -0,0 +1,41 @@
using System;
using System.Reflection;
using HarmonyLib;
namespace undead_universal_patch_il2cpp.Patches
{
[HarmonyPatch]
public class TLSPatch
{
static string TargetTypeName = "Org.BouncyCastle.Crypto.Tls.LegacyTlsAuthentication";
static string TargetMethodName = "NotifyServerCertificate";
static string Description = "Certificate patch";
static Type targetType = AccessTools.TypeByName(TargetTypeName);
static MethodInfo targetMethod = AccessTools.Method(targetType, TargetMethodName);
static bool Prepare()
{
if (targetMethod == null)
{
Plugin.Log.LogWarning($"'{Description}' disabled. The type for this patch was not found.");
return false;
}
if (targetMethod == null)
{
Plugin.Log.LogWarning($"'{Description}' disabled. The method for this patch was not found.");
return false;
}
Plugin.Log.LogInfo($"'{Description}' succeeded validation.");
return true;
}
static MethodBase TargetMethod() => targetMethod;
static bool Prefix()
{
return !(GenericConfig.CertificatePatch.Value);
}
}
}

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@@ -8,7 +8,7 @@ namespace undead_universal_patch_il2cpp;
[BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "1.0.0")]
public class Plugin : BasePlugin
{
public static new readonly ManualLogSource Log = Logger.CreateLogSource("UUPatch");
public static new readonly ManualLogSource Log = BepInEx.Logging.Logger.CreateLogSource("UUPatch");
public static Harmony _hi = new("dev.proxnet.recroom.universalpatch.noneac.il2cpp");
@@ -23,6 +23,10 @@ public class Plugin : BasePlugin
{
GenericConfig.LogAllRequests = Config.Bind("Generic", "LogAllRequests", GenericConfigDefaults.LogAllRequests,
"Log all HTTP requests sent by the game.");
GenericConfig.CertificatePatch = Config.Bind("Generic", "CertificatePatch", GenericConfigDefaults.CertificatePatch,
"The game expects a certain SSL certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate.");
GenericConfig.HilePatch = Config.Bind("Generic", "HilePatch", GenericConfigDefaults.HilePatch,
"The game will send v1/hile and login+shutdown if winhttp.dll is found. Enable this to add winhttp.dll to the list of allowed DLLs.");
PhotonConfig.PatchPhotonIds = Config.Bind("Photon", "PatchPhotonIds", PhotonConfigDefaults.PatchPhotonIds,
"Enable/disable changing the target IDs in PhotonServerSettings." +
"\nCustom server settings are not yet supported.");

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@@ -1 +1,9 @@
# undead-universal-patch-il2cpp
# Undead Universal Patch
Non-EAC, IL2CPP build patcher for Rec Room (Dec 2018\*-*Apr 2020)
Part two of two universal patches. The Mono patch is available at https://git.proxnet.dev/zombieb/undead-universal-patch-mono.
### BepInEx Development Build
This patch requires that a certain build of BepInEx be used from their GitHub, available at https://github.com/BepInEx/BepInEx/actions/runs/9522461593.
**When submitting issues**, please submit your BepInEx log file with all log levels enabled. You can do this by setting `Logging.Disk.LogLevels` in `BepInEx.cfg` to `All`.

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@@ -27,11 +27,14 @@
<Reference Include="Il2Cppmscorlib">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\cpp2il_out\UnityEngine.dll</HintPath>
<Reference Include="Il2CppSystem">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="Photon3Unity3D">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\cpp2il_out\Photon3Unity3D.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\cpp2il_out\UnityEngine.CoreModule.dll</HintPath>
<HintPath>G:\rr\2019-10-25 (5120486837419374208)\BepInEx\interop\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>