forked from zombieb/undead-universal-patch-il2cpp
Initial commit
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@@ -8,7 +8,7 @@ namespace undead_universal_patch_il2cpp;
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[BepInPlugin("dev.proxnet.recroom.universalpatch.noneac.il2cpp", "Undead Universal Patch", "1.0.0")]
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public class Plugin : BasePlugin
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{
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public static new readonly ManualLogSource Log = Logger.CreateLogSource("UUPatch");
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public static new readonly ManualLogSource Log = BepInEx.Logging.Logger.CreateLogSource("UUPatch");
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public static Harmony _hi = new("dev.proxnet.recroom.universalpatch.noneac.il2cpp");
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@@ -23,6 +23,10 @@ public class Plugin : BasePlugin
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{
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GenericConfig.LogAllRequests = Config.Bind("Generic", "LogAllRequests", GenericConfigDefaults.LogAllRequests,
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"Log all HTTP requests sent by the game.");
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GenericConfig.CertificatePatch = Config.Bind("Generic", "CertificatePatch", GenericConfigDefaults.CertificatePatch,
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"The game expects a certain SSL certificate from rec.net when making HTTPS requests. Enable this to allow any valid certificate.");
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GenericConfig.HilePatch = Config.Bind("Generic", "HilePatch", GenericConfigDefaults.HilePatch,
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"The game will send v1/hile and login+shutdown if winhttp.dll is found. Enable this to add winhttp.dll to the list of allowed DLLs.");
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PhotonConfig.PatchPhotonIds = Config.Bind("Photon", "PatchPhotonIds", PhotonConfigDefaults.PatchPhotonIds,
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"Enable/disable changing the target IDs in PhotonServerSettings." +
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"\nCustom server settings are not yet supported.");
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