forked from zombieb/undead-universal-patch-il2cpp
Internals rewritten. PHoton config can now be fetched from the server, and if it fails, fallback to the local configuration.
This commit is contained in:
108
Patches/Photon/PUNNetworkManager.cs
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108
Patches/Photon/PUNNetworkManager.cs
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@@ -0,0 +1,108 @@
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using System.Reflection;
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using HarmonyLib;
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using undead_universal_patch_il2cpp.Core;
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using undead_universal_patch_il2cpp.Core.Config;
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using undead_universal_patch_il2cpp.Core.Content.CustomRecNet.CustomPhoton;
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namespace undead_universal_patch_il2cpp.Patches.Photon;
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[HarmonyPatch]
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public class ForceSelfHostedPhoton
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{
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class HarmonyState
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{
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public object code;
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}
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static PatchTypesResult patchResult = Util.ConfigsPreparePatchTypes(
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[
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PhotonConfig.PatchPhotonIds,
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PhotonConfig.SelfHosted
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],
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"Force JoinOrCreateRoom when connected to master",
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"PUNNetworkManager",
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"OnConnectedToMaster"
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);
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static bool Prepare() => patchResult.Success;
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static MethodBase TargetMethod() => patchResult.Method;
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static void Prefix(ref PUNNetworkManager __instance, ref HarmonyState __state)
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{
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if (ServerPatchesConfig.CustomPhoton.Value && !CustomPhoton.ServerConfigFailed)
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{
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Util.ConditionalDebug("Skipping Selfhost Photon target server regionId roundtrip, CustomPhoton is enabled.");
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return;
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}
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__state = new HarmonyState();
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PropertyInfo targetGameSessionProperty = __instance.GetType().GetRuntimeProperty("targetGameSession");
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if (targetGameSessionProperty == null)
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{
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UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: targetGameSessionProperty was null.");
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return;
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}
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var targetGameSession = targetGameSessionProperty.GetValue(__instance);
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if (targetGameSession == null)
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{
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UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: targetGameSession was null.");
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return;
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}
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PropertyInfo photonRegionIdProperty = targetGameSession.GetType().GetRuntimeProperty("PhotonRegionId");
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if (photonRegionIdProperty == null)
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{
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UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: photonRegionIdProperty was null.");
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return;
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}
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__state.code = photonRegionIdProperty.GetValue(targetGameSession);
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photonRegionIdProperty.SetValue(targetGameSession, 4);
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Util.ConditionalDebug("Selfhost Photon target server regionId pre-roundtrip");
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}
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static void Postfix(ref PUNNetworkManager __instance, ref HarmonyState __state)
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{
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PropertyInfo targetGameSessionProperty = __instance.GetType().GetRuntimeProperty("targetGameSession");
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if (targetGameSessionProperty == null)
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{
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UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver postfix: targetGameSessionProperty was null.");
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return;
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}
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var targetGameSession = targetGameSessionProperty.GetValue(__instance);
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if (targetGameSession == null)
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{
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UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver postfix: targetGameSession was null.");
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return;
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}
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PropertyInfo photonRegionIdProperty = targetGameSession.GetType().GetRuntimeProperty("PhotonRegionId");
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if (photonRegionIdProperty == null)
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{
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UniversalPatchPlugin.Log.LogFatal("Cannot force masterserver: photonRegionIdProperty was null.");
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return;
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}
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photonRegionIdProperty.SetValue(targetGameSession, __state.code);
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Util.ConditionalDebug("Selfhost Photon target server regionId post-roundtrip");
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}
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}
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// Fixes some reflection used by Rec Room that, when TCP is used in the Photon patch config,
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// incorrectly assumes that ENetPeer (UDP) is in use
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// Allows TPeer (TCP) to be specified by PhotonConfig.ConnectionProtocol
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[HarmonyPatch]
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public class PhotonThrottlingPatch
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{
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static PatchTypesResult patchTypesResult = Util.ConfigPreparePatchTypes(
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PhotonConfig.SelfHosted,
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"ENet incorrect assumption patch",
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"PUNNetworkManager",
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"UpdatePhotonThrottling"
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);
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static bool Prepare() => patchTypesResult.Success;
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static MethodBase TargetMethod() => patchTypesResult.Method;
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static bool Prefix() => PhotonConfig.ConnectionProtocol.Value != 1;
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}
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